RimWorld
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Anthro Race
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
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10.051 MB
12 apr 2021 om 9:40
14 jul om 10:03
22 wijzigingsnotities (weergeven)

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Anthro Race

Omschrijving
Adds anthropomorphic furry animal beings into the game, as simple as that.
Now you can play with some canine people, avian people , feline people, and reptile people.
That or do the ye'olde Rimworld of makin' chairs outta them.

Featuring:
- 8 Types of Canine heads
- 7 Types of Feline heads
- 8 Types of Avian heads
- 9 Types of Scalie heads
- 6 Types of Fish heads
- 5 Types of Rabbit heads
- 5 Types of Mustilids
- 3 Types of Rodents
- 6 Types of Bovid heads
- 1 Raccoon
- 1 Opossum
- 2 Avali
- 2 Synths
- 2 Protogens
- 1 Sergal
- 3 Arthropods
- 2 Bats
- 2 Horses
- 2 Amphibians?
- 2 Skull Creatures??

Each shape of heads have 3 variant of eyes, dot eyes, oval eyes and slanted eyes
So you can say there's about 231 unique-ish head types for your colonists :D

Requires Humanoid Alien Races 2.0, remember to load that before this one.

Artwork by R-MK .w.)b
Special Thanks to
- DigitalHare
- NightGarux
- Maru Whilby
- Bjorn0411
- Zaljerem
- DakkPasserida
- Arakk

[Update to 1.6]
Big thanks to Arakk for keeping this mod working.
The old scenario has been removed, and anthros will now naturally generate when randomizing your colonists.

Use the drop-down next to the 'randomize' button when generating a colonist to guarantee generating a specific type of anthro!



Populaire discussies Alles weergeven (32)
6
19 aug om 5:46
cannot use race at all
insig229
2
26 jul om 23:35
Compatablity fix for NL Facial Animation
Ferromagnesian
12
23 okt 2024 om 23:55
Thin Body Type Freezing Game
Rocklobsta
780 opmerkingen
Aura 14 sep om 20:15 
Please update to Biotech! <3
Fion 13 sep om 23:05 
This mod needs an overhaul of making it into xenotypes and not just a head replacer. As genes are not present and it destroys the pawn essentially.
UserLX427 9 sep om 20:26 
Could we PLEASE get some real hair? Or just the option to use vanilla hairstyles too? The mods all fine and good until you wanna make an actual fursona with hair, not like a little tuft or whatever.
TakeoWolfe 30 aug om 16:23 
they don't seem to have fingers? they can't equip rings from medieval overhaul for some reason does anyone know if this is just a me problem or if this is an actual issue? anyway cool mod.
The God 20 aug om 10:37 
I do see that there is a mod that adds genes for furry races but my problem is with the lack of a genetype. Because of this you can't really modify their genes with dev tool
The God 20 aug om 10:36 
All anthro pawns seem to just simply not have a gene type, as in nothing, not even the standard baseliner one. Is this a bug? Cause it's been a problem from the moment I started playing with this mod
AstralStardust 18 aug om 22:09 
All the pawns that aren't human keep getting these weird ears?
TheNightglow 17 aug om 20:00 
have not played in a while and came back to none of my saves working and narrowed the problem down to this mod
i m currently still on v1.3, does anyone know if there is still a version of this mod that is compatible with 1.3?
Glitchkatten 17 aug om 15:34 
@Luconis Not sure if you've seen this one, but it it does make the genes cosmetic, but adds xenotypes at the same time https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2938388220

There's also a discussion on the page that gives an idea for making a new baseliner xenotype that's just the anthros, too
garfieldgroup 16 aug om 15:58 
i think this mod is making it where i cant generate my world? Ive been able to generate worlds when this mod isnt on qvq