RimWorld

RimWorld

3,982 vurderinger
Vanilla Weapons Expanded - Non-Lethal
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Mod, 1.4, 1.5, 1.6
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Opdateret:
49.994 MB
12. apr. 2021 kl. 4:24
2. juli kl. 11:14
12 ændringsbemærkninger ( vis )

Abonner for at downloade
Vanilla Weapons Expanded - Non-Lethal

I 1 samling af Oskar Potocki
Vanilla Expanded
110 genstande
Beskrivelse


[www.patreon.com]








This mod is CE compatible.



1.0.0 (12/04/2021): Initial release



Vanilla Weapons Expanded - Non-Lethal has been a commonly requested weapon set. So many times prison breaks result in accidental deaths. So many times, an enemy raider is your colonist’s father and you accidentally put a sniper rifle round through his skull. So many times your berserk pawn starts to fight with your melee expert with archotech arms, resulting in, well, death.

Thanks to this mod, you will now have numerous ways of dispatching crowds and taking down single targets - you can use tear gas to blind groups of opponents, tasers to stun single targets, and dart guns to bring down even the hardest foes in a matter of seconds.

Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Apparel Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.









[forms.gle]












Q: Does this work on RimWorld 1.1?
A: No, it requires the latest game version.

Q: Is this mod CE compatible?
A: Yes.

Q: Do these weapons spawn on enemies?
A: No, these weapons will not appear on any enemies.

Q: Can I request a feature?
A: Yes, comment down below!

Q: Where do I craft those weapons?
A: Machining bench after researching the Non-Lethal weapons research project.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like, however please remember removing a mod can cause issues.



Graphics are created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com].

XML by me as well.

Poison gas code by Pelador.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[discord.com]

[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[www.patreon.com]



Check out our collection at:
Populære diskussioner Vis alle (4)
2
11. maj 2021 kl. 5:15
Technical Questions
JohnMcHobo
1
2. apr. 2022 kl. 10:05
Combat Extended Gas Masks don't work with tear gas.
Spyrot La Iguana
0
27. nov. 2022 kl. 15:50
An error on startup, and the Non-lethal weapons research isn't showing up
Choosechee
403 kommentarer
Sarg Bjornson 10. okt. kl. 22:46 
Yeah, but it affects nothing. Next time the mod needs an update it will be corrected
Random Tank 10. okt. kl. 16:56 
Yeah I've noticed this is huge too (for a rimworld mod), it's 48MB. Vanilla Weapons Expanded base has way more guns than this and that's like 3MB. You guys left the source file in the 1.6 update.
Elijah 6. sep. kl. 21:19 
Hi, I noticed the file size for this mod is abnormally large. Did you accidentally leave some files behind? I didn’t use the "Bug Reports" google forms, since I’m not sure if this is a bug or not.
Sarg Bjornson 4. sep. kl. 22:24 
No...
hoteldoor538 4. sep. kl. 14:48 
If i have a 400 dps colonist uses the baton to beat people up will the baton prevents my pawn from instantly killing people?
P O P 1. sep. kl. 10:21 
"Gunshot wound (stun baton)"
SP4RTAN 29. aug. kl. 18:03 
Vacsuit helmet should probably be made immune to tear gas lol
Jide Aurelius 26. aug. kl. 13:20 
Any chance of adding knockout gas or other ways to knock people out without significant damage? Also the darts are fine. Thanks for the mod, my space marines cant wrestle people to the ground and arrest them so this is a great method.
Makeithappen 18. aug. kl. 13:23 
its hard to resist using the baton on mechanoids. that is until you get a zhammer
511Monkey 17. aug. kl. 14:25 
can we get non lethal turrets to prevent prison breaks in single colonist