Darkest Dungeon®

Darkest Dungeon®

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Here Be Monsters: Full Release
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85.765 MB
23 mrt 2021 om 20:46
1 aug om 13:03
40 wijzigingsnotities (weergeven)

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Here Be Monsters: Full Release

In 1 verzameling van Shay
Here Be Monsters
5 items
Omschrijving
"In coming to these cursed lands, you are no longer in the realm of the familiar. Ghouls and fiends of every conceivable form skulk and chitter in every shadow, ensnaring the bravest of men and breaking them over their knees into wailing madmen. Our troops may prepare, but they will never be truly ready to face the crawling terrors that plague our estate. You are off the edge of the map, and here be monsters..." - Note from your Ancestor

Description
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Here Be Monsters is a series of mods that adds dozens of new enemies and trinkets to Darkest Dungeon. The enemies have varied mechanics and diverse movesets that bring added challenge to your game. Each enemy included in the mod includes at least one rare trinket that they may leave on death, with minibosses having more.

Note: This compilation excludes the Ectoplasm and Gargoyle tweaks included as part of the mod series, to avoid compatibility issues. Links to both can be found at the bottom of this page. This mod only adds new content to the game, and therefore should be fully compatible with any other mod.

List of Contents
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  • Two new enemies and one new miniboss for all four vanilla dungeons!
  • One rare endgame miniboss that can spawn in any dungeon!
  • A rare new Brigand enemy!
  • Rare unique trinkets that can drop from each enemy in the mod!
  • Many new loading screen tips for all vanilla regions!

Credits
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  • Shay: Concepts, sound design, coding
  • Moon Slime: Coding
  • Verywhale, Sasiji, Jens Sels: Additional coding
  • Uncanny Gemstar, MetalGy, Zap, MoonKanin, Wellington McSkellington, TrueLolzor, Sketch, Terkmc, Mhnlo, PhallseAnghell: Art
  • Adon, Kenthril, Slightly Startled Seal: Animation
  • 54NBB, Methusiel, S.Iris, Alpaca, Tannico: Translations

If you can help translate this mod, please DM me on Discord: Shay#9164.

Special thanks to Orimurax, Braynck, Batted, Chapeleiro, Cat, and everyone else who helped test this mod and bring it to life!


Check out the followup to HBM, The New Shadow!


Check out these addons to the mod!



Check out my Workshop page for more DD mods in general!


Legal Jargon
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This item and its content are not authorized for posting on Steam, except under the Steam account Shay. Darkest Dungeon and everything Darkest Dungeon related is entirely the property of Red Hook Studios. Red Hook is not responsible if this mod ends up damaging your game.
Populaire discussies Alles weergeven (1)
0
31 okt 2022 om 18:16
Horseman Bug
Zorlond
250 opmerkingen
Kidora 11 okt om 13:22 
Can this mod and "Here Be Monsters: The New Shadow" be translated to polish language? I can help :steamhappy:
neIVIesis 2 okt om 6:07 
oh ok, that makes perfect sense
Moon/Void Slime  [auteur] 2 okt om 0:02 
Mini-boss. Fight is (meant) to end on his death. No corpse because fight ends when he dies.
neIVIesis 1 okt om 20:27 
I can see for the cicada it makes sense because of the vanilla sycophant. But what's the rationale for the swine leader if I may ask?
Moon/Void Slime  [auteur] 1 okt om 20:15 
intended.
neIVIesis 1 okt om 10:03 
I just noticed neither the Cicada nor the Swine Leader leave a corpse? Was this intended or an oversight?
정구현 11 sep om 8:39 
Do you have any translations in languages ​​other than English?
Друманин Дрин 27 jul om 13:20 
Are there any doc or wiki to watch creatures? Really interested to check some monsters, but cant check them myself through the game now.
Haydern 9 jul om 18:23 
I had the same crash with Gaoler. The problem inst the skill itself, but with Gaoler Tetanus, so when it procs the game crash. Probably some incompatibility. Removing the effect solves the crash:

effect: .name "Gaoler Tetanus" .target "target" .chance 10% .disease tetanus
Moon/Void Slime  [auteur] 12 apr om 10:03 
Blaming it on a mod that has worked for ages and hasn't been updated instead of the newer class is dumb.