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Armed Vehicles Framework (AVF)
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Type: Global, Spawn
Category: Gameplay
ファイルサイズ
投稿日
更新日
22.189 MB
2021年2月18日 15時18分
2024年2月8日 2時59分
61 項目の変更履歴 ( 表示 )

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Armed Vehicles Framework (AVF)

解説
Armed Vehicle Framework (AVF)

The Armed Vehicle Framework, also called AVF, is a teardown framework that enables player controlled turrets and weapons on vehicles or static weapons.

Features

  • Simple system that uses xml tags to enable in game vehicles / static weapons to shoot

  • Global mod that Works on any vehicle on any map that fits the AVF xml tag structure

  • Easily used in game to fire multiple weapons on any vehicle

  • Full ballistics model - bullet drop, realistic penetration mechanics, spalling / shrapnel.

  • Range of cannons, machine guns, artillary, and rockets to choose from, each with different aesthetics and effects.

  • Support for countermeasures such as smoke launchers and ERA blocks.

  • A range of weapon payloads, including high explosive, armour piercing high explosive, HEAT rounds, HESH shells, kinetic or AP rounds, incendiary shells, etc.

  • Modifiable control scheme

  • Full config to setup your own custom weapon parameters

Usage:

Activate this mod in the mod manager window then play any map that has AVF supporting vehicles. This mod will detect any AVF compatible vehicles and make their weapons functional.


Modders resources:




The idelogy of AVF is the following: Vehicles have bodies, bodies have components, a component can be a chassis, turret, gun, etc. like a gun has a gun joint to attatch it to the vehicle, as a turret also has a turret joint to connect it to the vehicle. These joints can be any type you like, so long as they are configured correctly.


Vehicles are configured as follows with xml config values, showing an example of a vehicle with 2 guns, one on a turret, one attatched to the vehicle itself. (This can be done on raw code or editor, I'd suggest in the editor)


Do note, the below is purely a pseudocode to define the structure

<vehicle [field:tags] cfg=vehicle/> <body [field:tags] component=body/> <vox [type:vox] = mainVehicle.vox [field:tags] component=chassis/> <vox [type:vox] = hullGun.vox [field:tags] component=gun weaponType=PKT group=secondary <vox [type:joint] [field:tags]component=gunJoint/> </vox> <vox [type:vox] = turret.vox [field:tags]component=turret turretGroup=mainTurret <vox [type:joint] [field:tags]component=turretJoint/> <vox [type:vox] = turretGun.vox [field:tags] component=gun weaponType=L30A1 group=primary <vox [type:joint] [field:tags]component=gunJoint/> </vox> </vox>


Notes

If you want weapons that don't aim on the vehicle then you can just attach them with however many joints to keep them stationary.

Stationary / static weapons can also be achieved by creating a vehicle to represent the above structure but just not giving it wheels or anything. You may want to put the player location tag to allow aiming though. If you find your static weapon moves in an annoying way then i just joint them to the ground, they are static after all!



List of weapons

To Be Completed



Issues / Contact

For the time being if you have any questions or issues then feel free to leave a comment below or message me in the teardown discord server.


Thanks


Many thanks to the following users during development

  • Rubikow: much guidance in early lua coding / weapon setup.


  • Spexta - much assistance and inspiration for concepts to be implemented in this mod.


  • My Cresta - generally cool dude who was nice to chat to about concepts.


  • Cheejins - Really cool dude who aided in the newer camera fixes.


  • TTFH, for their fantastic vehicle camera improvements

人気スレッド 全て表示 (12)
76
5月20日 14時10分
Bug reports
el Boydo
24
2024年9月8日 3時14分
Suggestions
el Boydo
9
2024年2月8日 14時12分
broken
Ties
316 件のコメント
gustaf_strandberg 9月20日 2時03分 
nice
daniel.saxer 9月9日 2時01分 
please fix it
daniel.saxer 9月9日 2時01分 
bro it dosent work
=>PR<= HavenOnline 8月14日 19時46分 
the OG warslop.... the good ol days 💔
yPolo__ 6月22日 13時01分 
Hello, AVF (Armed Vehicles Framework) development team and community!

I'm facing a serious issue when trying to play with the AVF mod in Teardown. Every time I enter or exit a vehicle, my screen goes completely blue, making it impossible to continue gameplay. This bug happens consistently every time I interact with any of the military vehicles that use the AVF.

Please look into this bug. AVF is an amazing mod and it would be great to be able to play it without this issue.

Thank you in advance for your attention!
PB 6月8日 0時28分 
just go and play TABS (unless you wanna be an OG)
acefal1990 4月19日 16時14分 
bloo and blak is the only thing i see pls help me ):
norway 4月16日 9時29分 
i am struggeling to get the tanks to move
akropolis 4月13日 1時55分 
after each shot from the vehicle, the projectile path appears
jsbarrow2 4月12日 12時35分 
@torstoves that happens to me to