RimWorld
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Vanilla Weapons Expanded - Coilguns
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Mod, 1.4, 1.5, 1.6
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4.615 MB
2021년 1월 27일 오전 9시 47분
2025년 7월 2일 오전 11시 12분
업데이트 노트 8개 (보기)

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Vanilla Weapons Expanded - Coilguns

Oskar Potocki님의 2 모음집
Vanilla Expanded
아이템 110개
Vanilla Expanded - Empire playthrough
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설명


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This mod is CE compatible.



1.0.0 (27/01/2021): Initial release



Vanilla Weapons Expanded - Coilguns is an addition to one of the most popular mods of Vanilla Expanded collection - Vanilla Weapons Expanded, however it can be played without it. This mod adds a selection of spacer-tech weapons, fully craftable upon researching mass drivers technology. Coilguns come with a unique gimmick - whilst their firing speed and aiming time are quite unforgiving, projectiles fired from these weapons pierce any target they hit - flesh or metal, as well as any obstacles. Each obstacle reduces damage dealt to the next unlucky object/creature, but effectively these weapons allow your colonists to score multi-kills with a single shot.

Shots fired by these weapons cannot penetrate mountains or reinforced walls from Vanilla Furniture Expanded - Spacer.


Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Apparel Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.









[forms.gle]









Q: Does this work on RimWorld 1.1?
A: No, it requires the latest game version.

Q: Is this mod CE compatible?
A: Yeah!

Q: Do these weapons spawn on enemies?
A: They can, on imperial soldiers from RimWorld: Royalty DLC.

Q: Is this mod compatible with Run and Gun?
A: Yes, you should be able to use these weapons with run and gun.

Q: Can I request a feature?
A: Yes, comment down below!

Q: Where do I craft those weapons?
A: After researching Mass Drivers technology they will appear to be crafted on fabrication bench.

Q: What do you mean ‘shots penetrate’?
A: Projectile fired by these weapons will always reach its maximum travel distance, damaging everything in its path. Be careful of friendly fire!

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like, however please remember removing a mod can cause issues.

Cupro's Stones patch:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2382375871



Graphics are created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com].

XML by Avery.

Code work by Taranchuk.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



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[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[www.patreon.com]



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인기 토론 모두 보기(4)
10
2025년 8월 13일 오전 6시 40분
Friendly Fire
Bear Baron
3
2021년 4월 26일 오전 11시 34분
CE Patch?
Ⓜ️🅰🆇🅱🅻🆄🆁
1
2021년 8월 4일 오후 3시 46분
Bug! This mod does not respect Storyteller settings in regards to Friendly fire
Dr. Nolegs
댓글 448
not funny, laughed 2025년 10월 23일 오후 2시 47분 
Is anyone else running into the issue where the trails from the shots of the gauss weapons persist forever?
Doctor Eastwood 2025년 10월 15일 오전 9시 26분 
Tried this mod twice, both times the friendly fire made me uninstall, it's just too much PITA micro for me to deal with.
The Widow Maker 2025년 9월 7일 오후 1시 52분 
having same problem as mr-mucho-Bueno with no performance mods. I find that you have to be watching the pawn who fires the gun for it to fire. If your firing and not looking at the pawn then no shot seems to be fired.
Dashy 2025년 8월 29일 오전 11시 23분 
They are nice and can handle groups impressively, yet i had to remove them from my asenal, the friendly fire is equallly impressive and require exteme micro management because the moment an enemy flanks you and gets shot at, your whole team ends up with holes. They are really strong with pre prepared killboxes where you funnel attackers into a line but i haven't had a regular fight that didn't end in considerable friendly fire, and i only have 2 rifles.
I/O 2025년 8월 21일 오전 2시 51분 
I encountered the same problem@mr-mucho-Bueno
NullDragon 2025년 8월 18일 오후 4시 19분 
mr-mucho-Bueno: Can you test this without 'performance' mods, particularly using the new delta ticks? It is quite possible that one of your performance mods is preventing the gun from properly firing.
mr-mucho-Bueno 2025년 8월 16일 오전 6시 11분 
noticed if colonist are shooting at something far away like with a gauss lance off screen, the projectile instance or bullet doesn't spawn when not looking at colonist shooting the gun, and nothing gets damaged.
Kaito 2025년 8월 13일 오전 7시 25분 
Have you tried not shooting at your own colonists?
Paganizer 2025년 8월 13일 오전 4시 38분 
Friendly fire on these weapons make them a really bad choice in most circumstances. Wish there was a way to configure them for the normal 4-5 squares of safe distance. Right now you hit EVERYTHING in front of you.
amm90 2025년 8월 12일 오전 12시 44분 
Why doesn't weapon damage scale with weapon quality? only accuracy