安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Save and Load is subtle; it just allows a quick save and reload of projector position data.
The grouping is done in Custom Data - again, no config is done anywhere else. Regular in-game block groups aren't supported.
Running a rebuild causes less of a load spike on the server than a full recompile. It can also be bound to a button.
Also, without looking at code, try specifying a custom 'group=' tag under the [projector] header for each block you want the script to monitor. The description seems to indicate that the script is supposed to handle multiple groups. An empty string (no specified group) is also considered the 'default' group.
Other observations:
* Save and Load Arguments don't seem to work.
* Script shows the blocks it's monitoring in the Output console in lower right corner of terminal window. However, it will mislabel itself with the name of a different progblock on the same grid. If it's using that blockname data for more than display output, could cause some conflicts.
The corner LCD in the screenshot is placed sideways, and has it's rotation set to 90.
https://psteamcommunity.yuanyoumao.com/profiles/76561199274840699/screenshot/2392062395222715142/