武装突袭3

武装突袭3

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BackpackOnChest - Redux
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Data Type: Mod
Mod Type: Mechanics
文件大小
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150.731 KB
2021 年 1 月 23 日 下午 8:31
5 月 7 日 下午 2:59
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BackpackOnChest - Redux

在 mjc4wilton 的 1 个合集中
The Shlappening Mod Collection
21 件物品
描述
BackpackOnChest - Redux
An official rewrite and continuation of the original BackpackOnChest mod by DerZade. This mod allows you to have a backpack on your chest and on your back at the same time, with movement penalties. Great for parachutes!

Improvements from the original
  • Optimizations.
  • Support for variables associated with the backpack (for items such as the ACE Gunbag or TFAR backpack radios).
  • Transition to an easier development platform with the support of CBA and ACE macros.
  • Various other improvements.

Links
Contribute to the project on Github[github.com]
View documentation on the Github Wiki[github.com]

FAQ:
Can I pack this mod into my unit's modpack?
Go ahead. If your unit's mod is published on the workshop / elsewhere other than say a FTP or HTTP repository for sync, all I ask is that you leave a link back to this workshop page or the github repository but its completely optional since this mod is licensed under the MIT license.
143 条留言
mjc4wilton  [作者] 9 月 23 日 下午 3:28 
We use hidden selections on our uniforms as well. Unfortunately I've been busy lately but with winter approaching, hopefully I'll get more free time. Currently my to-do list for this mod includes fixing the backpacks being visible in the back of a helicopter (I believe this was caused by an Arma 3 update which seems to have made the hideObjectGlobal command not behave properly, still evaluating a work-around), fixing hidden selection texturing, and properly implement caching for ACRE radios so they aren't wiped after re-equipping.
JaySOC 9 月 23 日 下午 12:28 
This mod doesn't save hidden selection. Here is an exemple :
We use uniforms that have hidden selection with ACEAX, if we put MCB on uniforms it goes back to MC and reset everything when putting back backpack in initial position

Can you fix this ?
Hexmorr 8 月 30 日 下午 1:23 
yeah, we did got the same issue
Ace 6 月 30 日 下午 3:37 
We've been having some collision issues with people being inside of vehicles and the vehicles freaking out and being sent to space when people are wearing two bags. I haven't been able to troubleshoot this further but you may want to double-check wherever ArmA handles collision.

Alternatively, this might be a conflict between Backpacks on chests and the walkable moving objects mod. It's hard to say without more concrete reproduction steps. If anyone else is having this problem, let us know.
vnthony_ka 6 月 30 日 上午 9:28 
Does this have AI support?
mjc4wilton  [作者] 6 月 9 日 下午 6:55 
It is known. I have an update planned to roll-back some recent changes which made this behavior worse and handle some things I was trying to do with it differently.
Kalle 6 月 8 日 上午 10:24 
When switching the backpack to chest and back it resets the radiochannels with ACRE. Is this a known bug?
mwpowelllde 5 月 9 日 上午 12:01 
Good to know and thank you.
3 月 18 日 下午 2:17 
Thanks for the help.

I just needed to write in a patch to prevent people from using the "Alternative Running" sprint mod while carrying a bag on their chest since they were able to circumvent the force-walk restriction by just doing the modded sprint (The mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2198339170)

I just had to change the path to the XEH_preinit.sqf to my own and included this in the beginning to patch the exploit, code below worked as needed as a simple workaround

if (!isNil {player getVariable ["bocr_main_chestpack", nil]}) exitWith {
systemChat "You are unable to sprint with a bag on your chest.";
};
[+| CL rautamiekka 3 月 18 日 上午 9:52 
@mjc4wilton

I almost had it, wasn't totally sure about `_main_` being there, and couldn't be arsed to boot the game to try.

I'd recommend using `isNil` directly as of 'Arma 3' v2.18:
_unit isNil "bocr_main_chestpack"

instead of

isNil {_unit getVariable ["bocr_main_chestpack", nil]}