Sid Meier's Civilization VI

Sid Meier's Civilization VI

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District Expansion: Aqueduct
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93.212 MB
14 jan 2021 om 23:38
22 feb 2024 om 2:45
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District Expansion: Aqueduct

In 3 verzamelingen van JNR
JNR's Urban Complexity
26 items
JNR's District Expansions
13 items
JNR's Playlist (Gameplay-only)
116 items
Omschrijving
New buildings for the Aqueduct, which is renamed to "Cistern" (The Roman Bath is now named "Aqueduct" instead). Adds a total of 3 new buildings as well as the Sewer, which is reworked, stretching over 2 tiers.

The new bonuses provide each city with a multitude of ways to earn all kinds of yields and other bonuses. This mod is designed to make cities not only grow larger, but also make any large metropolis more powerful. The new buildings will not only require certain buildings in other districts but also offer strong bonuses which are tied to city size.

Alternative download from Civ Fanatics.[forums.civfanatics.com]

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Features
  • Renames Aqueduct to Cistern. Graphics are changed to no longer include an actual Aqueduct to make space for buildings. Roman Bath district is renamed to Aqueduct instead and keeps the Aqueduct graphics as well.
  • District cost and maintenance increased to match other districts and to account for the district being more powerful.
  • Cistern now adds to Trade Route yields and can hold Specialists (+1 Production by default).
  • Reworked the Sewer building and moved it to the Aqueduct as a tier 2 building.
  • 3 new buildings added (all as tier 1): Orchard, Forge, and Bathhouse (see below for details).
  • Unique 3d art and icons for all these buildings.
  • New and reworked policies (see below for details).

Details
  • 1 - Orchard: +2 Food. +1 Gold to adjacent improvements with Food bonuses available. No Maintenance. +2 Housing. Specialist earn extra Food and Gold. Unlocks at Mathematics.
  • 1 - Forge: +2 Science. Cistern receives +1 Production and another +1 Production for every 2 adjacent specialty districts. Units trained in this city receive +2 Combat Strength. Specialists earn extra Science and Production. Unlocks at Machinery.
  • 1 - Bathhouse: +2 Culture. +1 Faith per 5 Citizens, up to a maximum of +6. +1 Amenity. Specialists earn extra Culture and Faith. Unlocks at Construction.
  • 2 - Sewer: +1 Housing. +1 Housing and -1 Gold per Specialty district. Unlocks at Sanitation.

All tier 1 buildings are quite expensive for when they unlock and require certain other buildings first, but are also 50% faster to build under certain conditions:
  • Orchard: requires Granary, Market, or Lighthouse. Cheaper to build if Cistern is next to Oasis or Lake.
  • Forge: requires Library, Workshop, Barracks, or Stables. Cheaper to build if city has Water Mill or improved Iron resource.
  • Bathhouse: requires Temple, Amphitheater, or Arena. Cheaper to build if Cistern is next to a Geothermal Fissure, Volcano, or on a tile with Breathtaking Appeal.

Policies
  • Reservoirs (Recorded History): Grants +1 Food to all improvements with Food bonuses available adjacent to Cisterns, Dams, and Canals.
  • Garden Cities (Suffrage): Grants +1 Food to all tiles adjacent to Cisterns, Dams, Canals, and Neighborhoods.
  • Water Treatment (Civil Engineering): +1 Housing for every Cistern building. Doubled if district has breathtaking Appeal.

Compatibility and Recommendations

Requires Gathering Storm and Rise & Fall to download (because art assets from both are used), but Rise & Fall is not required to be active to play with the mod. Other DLC supported but not required.

This mod is compatible with P0kiehl's Civilizations Expanded (and Sukritact's Khmer rework with Baray as well), and CIVITAS' City States Expanded (CSE). The new buildings will receive the respective bonuses.

If you want the buildings to receive bonuses from city states, you need CSE.

This mod is of course not compatible with other mods fundamentally changing the Aqueduct.

Credit to JFD for code relating to the name change of the district.

I highly recommend using this mod together with the other mods from my Urban Complexity series, especially the District Expansions.


JNR's Mod Series




Populaire discussies Alles weergeven (2)
9
16 mrt 2023 om 18:09
March 9 update break
1689dark
9
18 mei 2023 om 15:42
Feb 2 debugging
lilMobStick
174 opmerkingen
ajes_riddle 3 dec om 19:52 
Solved: I didn't realize TSL maps had that problem - I rarely play them.
ajes_riddle 2 dec om 19:29 
I'll have to go back and check which map I was playing on. I hope it was that. I really enjoy what this Mod adds to the game.
JNR  [auteur] 29 nov om 19:27 
This shouldn't affect dams. Were you playing one of the TSL maps the game ships with? Those don't allow dams at all because their floodplains are fake and can't actually flood.
ajes_riddle 29 nov om 18:46 
Haven't seen anything in the comments, but not willing to look through all 17 pages. Is there a conflict between this and Dams. Recently had a game where I was not permitted to build any dams on floodplains, but I disabled this mod and am able to build dams again.
太慢鱼龙 28 sep om 19:05 
Excuse me? I know you have helped produce C's Oman which mod introduce a new civilisation with the unique aquaduct replacing district. Does it compatible with this mod?
JNR  [auteur] 8 sep om 22:55 
no
shchamonix 8 sep om 20:28 
Question: can I change tier 1 buildings later on?
Nightmare576 5 jun om 18:01 
I was still able to get the pizza party achievement with this mod installed, thats pretty neat
JNR  [auteur] 2 apr om 16:12 
There might be translation mods out there by others. I myself don't speak Chinese, so I can't add it myself. I don't even add support for my own language though (German), because I don't play the game in it. That means I'm not familiar with how things are phrased, what the official terms are, etc.

That means for every language I need someone else to provide translations, but I still need to coordinate also stuff like updating the translations whenever I make gameplay changes. In total, that's just too much work for me to handle, to be honest.

I've tried adding more languages in the past when I had someone helping me out who did the translations, but had to abandon it because the translations did not keep up with changed I made and therefore became outdated and wrong.
红枣青牛 1 apr om 3:01 
Hello, if your work is fully translated into Chinese (supporting multiple languages), I believe it will definitely increase the number of users. Personally, I really like your works, but after subscribing, I found that some works are not translated into Chinese, and some works are not fully translated into Chinese. This is very unfriendly to users who do not understand foreign languages and can also lead to the loss of many users. After subscribing, if it is found that there is no localization or incomplete localization, we can only regretfully cancel the subscription (because we cannot understand the text). Once again, I would like to express my respect and admiration for your work!. 这是机翻,我不懂外语,抱歉。