Star Ruler 2

Star Ruler 2

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OpenSR Modpack
   
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Type: Mod
文件大小
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105.713 MB
2020 年 12 月 29 日 上午 8:32
10 月 31 日 上午 8:36
3 项改动说明 ( 查看 )

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OpenSR Modpack

描述
A collection of bugfixes and improvements compiled as part of the Open Star Ruler project. Compatible with OpenSR and all commercial versions of the game.

The Modpack can be used either as a standalone mod, or as a dependency for other mods to inherit from. See the OpenSR Modder's Guide for details.

Current version: v1.2.0


Notable changes include:
  • AI improvements by dolynick, sol-oriens, and Skeletonxf
  • Assorted bugfixes, including several gamebreaking bugs and exploits
  • A variety of miscellaneous improvements, including a new galaxy type and improved attack orders
  • Bromma and Farum shipsets by Jon Micheelsen, previously limited to open-source versions of the game

Full patch notes can be found on GitHub.
Links
OpenSR Launchpad: https://github.com/OpenSRProject/OpenStarRuler-Launchpad/releases
OpenSR on GitHub: https://github.com/OpenSRProject
OpenSR Modpack on GitHub: https://github.com/OpenSRProject/OpenStarRuler-Modpack
OpenSR Discord chat: https://discord.gg/sUJKJDc
OpenSR Modder's Guide: https://github.com/OpenSRProject/OpenStarRuler-Modpack/blob/master/modders.md
Patch notes: https://github.com/OpenSRProject/OpenStarRuler-Modpack/blob/master/patch_notes.md
Credits: https://github.com/OpenSRProject/OpenStarRuler-Modpack/blob/master/credits.md
16 条留言
Dalo Lorn  [作者] 11 月 1 日 上午 7:44 
Yeah, the Discord gang helped me realize there was no reason not to release the stuff that was already there. xD

Anyway, while I'm not anticipating more updates in the immediate future, it's safe to assume that patches will reach the Workshop a lot faster whenever they are developed.
kinngrimm 11 月 1 日 上午 3:52 
Thanks for the update, still one of my all time favorite games so this is much appreciated.
Dalo Lorn  [作者] 10 月 31 日 上午 8:53 
As an aside, for anyone who doesn't know or remember how these updates usually go: Your saves will break.

I've put up an archive copy of 1.1.0 on GitHub, so you can use the OpenSR Launchpad to install that if you need it... but then you'll need to mess around with mod folder names to convince the game it's safe to load.

There's several ways to do this, but I'll go for the simplest:

1. Unsubscribe from or otherwise uninstall the Workshop item. (Optionally, start the game afterwards to confirm the mod no longer exists.)
2. Install 1.1.0 from GitHub. I recommend using the Launchpad, but advanced users should have no trouble doing it by hand if they so desire.
3. Rename the mod folder from the default "OpenSR" to "2340626368", i.e. the mod's Workshop ID. You don't need to move it into your Workshop content folder, but you do need to rename it.
Dalo Lorn  [作者] 10 月 31 日 上午 8:42 
It's been a very long wait, but 1.2.0 has finally made the leap to Steam!

... it's actually kind of stupid how long it's taken, all because I convinced myself I needed to release a new version of Rising Stars to maintain compatibility. Only got reminded last night that no, the Workshop build of Rising Stars never migrated to the Modpack in the first place...
Dalo Lorn  [作者] 2021 年 12 月 6 日 上午 6:50 
Steam guides are probably the closest we've got to a coherent resource. Most of the time, knowledge is passed informally through the Discord chat.
kinngrimm 2021 年 12 月 5 日 上午 8:50 
0_0 thanks, one more thing i didn't even start to imagine possible -_-, than again i found you :)
Sofar i had some trouble to get a good wiki or reference book for the game, any source you would advice to read?
Dalo Lorn  [作者] 2021 年 12 月 5 日 上午 3:47 
You can use tractor beams to move asteroids and fling beacons.
kinngrimm 2021 年 12 月 4 日 下午 6:10 
Thanks for the mod(s). Also if anyone is still modding Star Ruler, i would humbly ask to implement the follwoing suggestion. Making Asteroids flingable. Especially the permanent once as iits a shame to leave them behind when my system of planets moves on.

I guess it maybe too imbalanced to be able to fling Fling Beacons, still would be great to build in one system several and then fling them all over the galaxy as a preparation for a campaign so to speak.
Delphi 2021 年 9 月 3 日 上午 11:14 
I did what you told me to do, like a good soldier, and I unsubscribed to CP and subscribed to this mod. However, I can't get it to "Enable" in the game. You know how the game will tell you why it won't enable ( on the right window), well, it won't tell me why it won't enable. But the Enable button is greyed out for this mod.
I am also getting the issue with some mods telling me they are not compatible with this version of SR. I can still Enable them though. 🤣 Oddly, they were compatible, but now they aren't when I unsubscribed to CP. They are not important mods to me, but they are "nice to have" mods. Do I subscribe to CP AND this MOD?
Dalo Lorn  [作者] 2021 年 4 月 30 日 下午 11:20 
As a dependency for another mod, or as a standalone item?