边缘世界 RimWorld

边缘世界 RimWorld

580 个评价
Supreme Melee (Continued)
3
2
2
2
2
   
奖励
收藏
已收藏
取消收藏
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
433.012 KB
2020 年 12 月 6 日 上午 11:55
6 月 25 日 下午 12:17
13 项改动说明 ( 查看 )

订阅以下载
Supreme Melee (Continued)

在 Mlie 的 1 个合集中
Mlie's resurrected mods
973 件物品
描述

Update of ChJees mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1841138974

- Added support for [SYR] Trait Value

For a CE friendly alternative, try Rebound



[discord.gg]
[github.com]


This mod is there to relieve of the feeling that melee oriented bionic monstrosities are too squishy. By utilizing superhuman reflexes can they now block projectiles and parry melee attacks with their weapons.
Even non augmented pawns can take advantage of this mod, starting at level 15 melee skill they gain a 10% parry chance against projectiles and 20% at level 20 skill melee.

Compatibility:
+Dual wielding parries worse but the pawn gets two chances to parry instead.
+Cybernetic Organism and Neural Network: Some bionics\implants benefit from this mod.

Credits:
ChJees – Concept, C# and XML
Trunken - Art, Preview image


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: reflexes
热门讨论 查看全部(2)
11
4
2023 年 8 月 12 日 下午 8:30
It has to be this way
CheeseWheelGuy
0
2021 年 2 月 7 日 下午 7:02
Bug Reports
Zen
177 条留言
Mlie  [作者] 7 月 31 日 上午 9:24 
@Amro Those are not considered projectiles but abilities, like a psycast
Amro 7 月 31 日 上午 9:20 
The mod doesn't let you parry the Gorehulk projectiles from the Anomaly DLC. Is this a bug?
ForyRay 7 月 28 日 下午 6:21 
Thank you for your reply.
I thought that melee would gain Transcendent Reflexes when it reached level 20, but am I mistaken?
How does it work in the vanilla game?
I would appreciate your help.
I apologize if my English is strange, as I am using a translation machine.
Mlie  [作者] 7 月 27 日 下午 10:35 
@ForyRay I dont know, Ive never used that mod
ForyRay 7 月 27 日 下午 4:49 
Does this MOD grant new special features when melee reach level 15? Even when a pawn's melee reaches level 15, the enhancement effect does not seem to appear.
Is this probably because “Endless Growth” is being used?
Jas-Azinar 6 月 25 日 下午 2:46 
its specific to mods that deal damage to the limb receiving the surgery, and because Evolved Organs Redux adds additional arms etc it appears they made the surgeries use said function to remove the additional limbs when attempting to use surgery to do so
Atreidi 6 月 25 日 下午 12:54 
Thanks Millie, I have not tested this either.
Mlie  [作者] 6 月 25 日 下午 12:34 
@Atreidi No idea, I havent had any valid reports of that
Atreidi 6 月 25 日 下午 12:30 
Does it really parry surgeries?
axl 4 月 18 日 上午 6:49 
@ghksl123123 nah but you're cooking hard af with that idea. parrying mortar shots is too badass to pass out on.