武装突袭3

武装突袭3

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Special WW2 Objects
   
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Data Type: Composition
Meta: Dependency
文件大小
发表于
更新日期
184.206 KB
2020 年 11 月 26 日 下午 11:42
2021 年 5 月 8 日 下午 4:41
5 项改动说明 ( 查看 )

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Special WW2 Objects

在 𝓣𝓤𝓡𝓕𝓨 的 2 个合集中
Turfy's Compositions
85 件物品
Turfy's Alternate History Compositions
26 件物品
描述
Everything you need to know about compositions:
https://community.bistudio.com/wiki/Eden_Editor:_Custom_Composition

Mod Description
NOTE: This this is not a mod and doesn't contain any of the assets featured or their files. as long as you have the map loaded, all of the objects can already be spawned in arma without this with a simple object script or module like that from O&T that runs the script for you. this composition is just to help lay all of the assets out in a visual manner to make it easier and quicker to find what your looking for. i haven't "ripped" any assets, they are made available to spawn in arma once required map is loaded, just not by traditional means. this is just a tool to make it easier for the average joe to find.

Features a selection of unique objects from the Todt map that can be placed as simple objects. This is not all of the mod assets, just a handful that I find more useful. All objects were made/ reuploaded by Variable.A and those linked in his description, this is just a quicker and easier method to find and place those assets. many bunkers come "premade" making it quicker and easier then ever to build high detailed and complex areas while still keeping part count down
shout out to r0dx864 for giving me the idea how do this.

Questions & Answers
Q: How can I spawn the rest of the maps objects for myself?
A: Open the mod folder and extract the contents from Todtcustom.pbo using pbo manager. everything inside with a .p3d file is a object, just type its path\ name into a simple object module and your done.

Q: Why isn't this "mod" showing in the launcher/ how to spawn it?
A: This isn't a "mod", its just a composition, and wont show in your launcher. You'll find this composition in the editor, once there you need to press the groups key or F2 then click on the composition icon. last pic in the slideshow above will show were that is.

Q: Will you be updating your P1000 ratte mod with this model?
A: no, i have no clue how to animate it to make it functional

Q: How do I scale up some the objects to their appropriate size like in the map?
A: place this in the objects init box call{this setObjectScale 0.1;} adjust the number to adjust the size

Known Bugs & Issues
- some assets are not to scale ( most ships )
- p1000 ratte's tracks are not textured ( so I didn't include them )
- the graf zeppelin carrier loses all identifying features at range
42 条留言
Bendy 5 月 25 日 下午 5:06 
is this the same as WW2_OBJECTS which is now gone from the workshop?
Josethx 2 月 6 日 上午 3:43 
Is it possible to put the planes on the ship?
maddafagga 2024 年 10 月 18 日 下午 3:33 
how do i use them i can spawn them but i can't interact with them
BlackFalco 2023 年 7 月 19 日 上午 6:43 
@Element Me also, I used this back in time and used to work. Now I downloaded it again but I dont see composition when I spawn it. Strange. Btw would be cool to have objects instead of composition yeah!
JuanGdo 2023 年 7 月 8 日 上午 4:36 
Is there some way that I can get objects and not modules? thanks
Element 2023 年 6 月 27 日 下午 9:04 
does this still work or?? all im getting are modules, not seeing any props or am I just stupid( Im also new lol)
𝓣𝓤𝓡𝓕𝓨  [作者] 2022 年 8 月 13 日 下午 1:11 
the last pic in the slide show above now shows were you can find the assets in the editor
Spartan 2022 年 2 月 6 日 下午 3:20 
So I tried to read the instructions both here and on the other mod on how to utilize this but I am entirely lose. Is there a guide by chance on how to operate this and be able to utilize the assets?
Crom 2021 年 5 月 8 日 下午 6:47 
Thanks! Thats great!
𝓣𝓤𝓡𝓕𝓨  [作者] 2021 年 5 月 8 日 下午 4:43 
Ignore my last comment, ive figured it out and added properly sized versions of all the ships. as for the planes i adjusted the 262 but left the 229 as is about the same size as the one from secret weapons.