Space Engineers

Space Engineers

153 个评价
SpaceCraft: Clangs of Liberty (1.195 or earlier)
2
2
3
5
3
   
奖励
收藏
已收藏
取消收藏
Type: Mod
Mod category: Block, Modpack, Production, NPC, Other
文件大小
发表于
更新日期
10.733 MB
2020 年 11 月 15 日 上午 10:32
2023 年 4 月 21 日 下午 5:55
64 项改动说明 ( 查看 )

订阅以下载
SpaceCraft: Clangs of Liberty (1.195 or earlier)

在 Feldon Cane 的 1 个合集中
SpaceCraft Collection
11 件物品
描述
WARNING - ONLY WORKS WITH VERSIONS 1.195 OR EARLIER

This mod is no longer being developed. Its source code is available for use to anyone.

Bring AI-controlled factions to Space Engineers! SpaceCraft will spawn AI controlled planet pods in your game, and they will progress much like a normal player. If you're not quite sure what to expect, use Alt+F10 and check the entity list to watch how the AI works.

DEVELOPMENT CONCLUDED

SpaceCraft Requirements & Activation
1. Right click Space Engineers in your library and choose "Properties".
2. Under the "Betas" tab of the Properties window, select version 1.195 (Sparks of the Future) or earlier. It's possible the mod is compatible with other versions as well.
3. Allow Steam to reinstall the game.
4. SpaceCraft requires at least one planet in-world before playing.
  • Create a new game or edit the settings of an existing game
  • Use either a world with planets, or add planets to and empty world
  • Click the "Mods" button & add "SpaceCraft: Clangs of Liberty"
5. "SpaceCraft: Clangs of Liberty" is a framework mod; you need faction mods too!

6. AI doesn't operate during Creative gameplay; only in Survival.
  • If you want to play Creative with the AI doing their own thing in your world, start the game in Survival and use the F10 menu to enable creative tools.

7. Once you have started, it may be possible to update to the newest version of Space Engineers, but I have not personally tested it.

WARNINGS
Don't overload! Each faction is like another player using your computer. Make sure your computer, or your server, can handle the extra load. Also, AI can rapidly chew up the world/pirate PCU block limit, so this may need to be increased.
Faction mods may have more than one faction in them--understand what you're adding.
The AI build simple things slowly. Complex blueprints drastically reduce AI ability to keep up with a normal player's progression, and provide an extremely reduced challenge.
Finally, this mod is a hard, hard labor of love, and it will take time. Bugs and setbacks are expected, so please be courteous and help by sending the logs of any bugs and crashes you encounter.

Custom Tech
This mod expands the tech tree to include StarCraft-themed items. Complete quests to unlock Protoss shields and other advanced blocks, obtain Zerg Biomass to construct self-healing blocks, and once you have constructed a jump drive, you unlock Vespene Thrusters. They're twice as powerful as hydrogen!

Command Line & Settings
SpaceCraft can be further configured using its built-in command line interface. Other mods can even invoke these commands using the SpaceCraft API (link below).

Example:

/sc set difficulty 2

The command above would double the resources being collected by the AI factions. Because of the large number of commands available, they are not all listed here. Instead, please consider using the companion app I've created or view the Google doc below:

Command Generator: https://archmage.co/sccmd

Google Doc: https://docs.google.com/document/d/e/2PACX-1vS_1M1UFntSmgARccbKqDM1h9QJhTLH9U0s31Q5nw1IzRekAAsr16_Ja0MfoVmsKv4Hs_VeXIVPt3ef/pub

FAQs
Q: I don't see any AI when I start the game
A: There are two main reasons this would happen. First, you need to include one or more Factions in addition to Clangs of Liberty. Next, the AI spawns randomly on the same planet you do, so you can use ALT + F10 to observe them. You can also respawn them on different planets using chat commands.

Q: The AI does not attack me (do anything)?
A: Most factions are aggressive (show up in red), and will attack automatically, but some Factions are neutral and allow players to join them. Current neutral factions include ARC, HVS, STAR, and DTMP. If you want a neutral faction to attack you, declare war on them. It also takes the AI time to build offensive units so you might not get attacked for a while. The difficulty can be scaled up to impossible levels. Players can increase the difficulty setting, refinery speed, or spawn prefabs in for them.

Q: Some grids are just sitting there?
A: This mod can potentially use up a large amount of memory and processing power, so I've made most of the AI units remain stationary to conserve resources. If you wish to turn off the Engineer animations, run the following command: /sc set animations false

Q: Does this work with other mods?
A: It works well with most mods and no major conflicts have been reported. If you are having difficulties and are running other mods, please try hitting F11 once you're in game to see if any other mods you are using have critical errors. Some mods either have bad updates pushed out or were working and then became broken by space engineers patches. It's advised that you remove any mods with errors in white text unless the mod developers can fix them. If you still think there is a conflict with another mod, I'm happy to take a look.

[DEDICATED SERVER OWNERS] Be sure to disable the cleanup setting "Distance From Players" and increase world and pirtate PCU block limit to give AI room to build. You might also need to manually run the following command when using Modular Encounter spawner and double check config file if grids are disappearing:

/MES.Settings.OtherNPCs.UseCleanupSettings.false

Q: The survival kit is working automatically?
A: This was added originally for the AI but was left in since I preferred it. You can disable the automatic queuing and gravel removal with the following command: /sc set manualkits true

Other Links

Learn how to create your own Factions or Prefabs on the GitHub page: https://github.com/toddsellon/SpaceCraft

Need to control SpaceCraft Factions with your mod? Check out the SCAPI: https://github.com/toddsellon/SCAPI

Play StarCraft II for free: https://starcraft2.com/

DEVELOPMENT CONCLUDED
热门讨论 查看全部(13)
39
2021 年 7 月 4 日 上午 3:10
Bug Reporting
CrowRSA
7
2020 年 11 月 17 日 下午 4:15
This time when i pressed (I) ingame And select factions it would crash the server
Sirshartsalot
7
2020 年 11 月 16 日 下午 5:22
Not sure if this is to do with it but since i added the mod it crashes the instance is this server ready?
Sirshartsalot
548 条留言
Feldon Cane  [作者] 4 月 29 日 下午 4:56 
Making changes to video games requires computer programmers and computer programmers cost money to hire. Even something small like this would likely cost them thousands between coding and testing. At the very least, it takes people away from other projects on which they're needed. Having mod support sold them more copies and extended the game's lifespan but they nor I get anything whether this mod works or not.
Hood Avenger 4 月 28 日 下午 9:55 
i dont understand why it would cost keen money to resolve something that impacts a mod?, its it just an update that mess's with the ai behavior in the code?
Feldon Cane  [作者] 4 月 28 日 下午 7:22 
Unfortunately, there was still an error trying to load the game using this mod. Although it maybe fixable by Keen, it would likely cost them money, and they wouldn't be getting any back in return, so I don't expect it to happen. However, it is still possible to play it on older versions of the game. Steps for doing so are listed above.
Hood Avenger 4 月 27 日 下午 8:11 
Fieldwork drops tomorrow
Feldon Cane  [作者] 4 月 27 日 下午 7:32 
I'll check, but Keen does not support experimental mode, so it's highly unlikely this is even on their radar. Is the update already out?
Hood Avenger 4 月 27 日 下午 6:12 
will you be making tests to see if this working in the latest update by chance?
Feldon Cane  [作者] 2024 年 12 月 19 日 下午 12:17 
That's very interesting... If Keen supported experimental mode, this would be incredible feedback. They might be able to fix the problem on their end fairly easily. I'm going to update the description to mention this but I haven't tested it myself. Appreciate the feedback!
Aidaubmeg459 2024 年 12 月 19 日 上午 7:52 
So... .Interesting note. I began my playthru in 1.195. Using MUrica (Of course) and Dominion. Then updated to current update. I am now playing the mod in the latest update without issue.
Feldon Cane  [作者] 2024 年 12 月 17 日 下午 2:02 
Enjoy :)
Aidaubmeg459 2024 年 12 月 17 日 下午 12:49 
OHHHHHH MMMYYYYYY!!!!!! Thank you!!! I have it reverted and am finally getting to play.