Space Engineers

Space Engineers

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Halo UNSC Ship Weapons (WeaponCore)
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Type: Mod
文件大小
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更新日期
227.208 MB
2020 年 11 月 13 日 下午 11:25
2023 年 8 月 16 日 上午 4:12
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Halo UNSC Ship Weapons (WeaponCore)

描述
This is my first-time modding Space Engineers and trying to model in general. I plan on updating this as my skills improve so this is WIP for that alone, but I also plan on expanding this to add some more weapons from the UNSC arsenal.

Please don't ask for weapons in the comment section, I have a discussion for it.


[discord.com]

Last Updated August 16, 2023
See changelog for patch notes






Coilguns
Naval Autocannons
Colloquially known as a naval coilgun and a mini-MAC, is a coilgun turret mount which is installed on UNSC warships.
  • Mark 15 Breakwater
  • Mark 40 Spitfire
  • 11A2R1
  • M66 Sentry

Point-Defense Guns
The point-defense gun fills a role similar to the CIWS. They are meant to intercept smaller threats like Type-31 Seraph fighters or boarding craft, and disrupt incoming plasma weaponry, to reduce the damage inflicted to a warship's superstructure.
Note: Point-Defense Guns can only target projectiles fired from weapons using WeaponCore.
  • M910 Rampart
  • M870 Rampart

Machine-Linked Autocannons
The machine-linked autocannon (MLA) is a classification of coilgun mounted as turrets on various space fighters in service with the UNSC.
  • M1024 ASW/AC 30mm

Missiles
Archer missiles
The Archer missile is a ship-to-ship missile used by the UNSC Navy. Warships usually carry large numbers of Archer missiles to complement their Magnetic Accelerator Cannons.
  • M58 Archer Missile Pods
  • M42 Archer Missile Pods

Nuclear Missiles
Nuclear weapons are commonplace in the UNSC arsenal and in select civilian uses. The UNSC uses nuclear weapons to great effect in space warfare, increasing their effectiveness with special payloads enhanced for vacuum use.
  • Shiva-class

MACs
The Magnetic Accelerator Cannon is a weapon system employed by the UNSC on its warships and orbital defense platforms. Essentially large coilguns, MACs serve as the primary armament of UNSC Navy warships and weapon platforms.
  • Mark II, Light Coil - 56A2D4 MAC
  • Mark IV, Heavy Coil - 94B1E6 MAC
  • Mark IX, Heavy Coil - 45J3D3 MAC
  • CR-03B Series 8 MAC

Mines
Space mines are explosives built by the UNSC for use in deep-space combat. These mines carry an explosive payload and have propellant drives that allow them to track specific targets or maintain a pre-defined coordinate location in space.
  • CBU-R68 Moray System




Balancing and Features

Damage, ballistic behavior, power cost, material cost, etc. could all use tweaking and I would very much appreciate feedback on it.

I am considering using more of WeaponCore's features and mechanics so I'm open to suggestions.

Better Models, Improved/Custom Textures, Decals, Particles and Sound

This is literally my first attempt at 3D modeling and modding Space Engineers. As my skill improves, I will update the models. This does mean bounding boxes can change so be prepared for somethings to break at some point, I'll try to keep changes like that to a minimum.

Discussion talking about pending model updates.

I'm not the best with the particle system so if there is someone out there who is willing to make better ones for my guns, I would be very appreciative.




See discussion




This mod would not be possible if not for the people behind WeaponCore, excellent job for that. I need to thank DarkStar directly, for fixing bugs with WeaponCore that was effecting some of the weapons in the pack, he also added behavior changes to some weapons that I used. I also want to thank various WeaponCore modders aswell, pilfit and derekt for helping me figure out how to make the Breakwater a multi-turret. Kreeg for his help getting me to understand particle optimization. Mexpex for having particle effects I was able to reference. Nukeguard and AutoMcD for having guides I could follow. Enenra for making SEUT for which I wouldn't even have attempted to model if not for it.

Girax Xernius was kind enough to upgrade the audio I use for the ramparts, so I'd like to thank him as well.

I also need to thank Bungie, 343, and Microsoft for Halo and the sound assets used in the mod.

Finally, thanks to Razortron for the UNSC Weapon Pack that inspired this one, and MrEvan312 for making my thumbnail and allowing me to view his models for inspiration and usage. He's also made some nice images to showcase the mod and helped me troubleshoot some bugs.




WeaponCore Instructions
If you are new to WeaponCore and need some help, check out the steam guide for it. There is also a video guide made by ConstyC.




I would ask that you do not re-upload this as I am actively working on it and if you have feedback about it I’d rather like to hear it than you changing it.

Update:
I'm okay with server owners/admins making edits to my mod as long as the edited version is unlisted and you must link back to this page.

Xbox Version
This mod uses far too many of WeaponCore's features to make a non-scripted version. More than half the weapons would need to be scraped and the others would need to be reworked. So until Keen adds support for script based mods on Xbox, this will not be ported.
热门讨论 查看全部(6)
168
9 月 22 日 上午 10:05
置顶: Planned Additions and Requests for Weapons
MajorXAce
115
2024 年 5 月 10 日 下午 11:55
置顶: Bug Reporting
MajorXAce
19
5 月 29 日 上午 12:05
置顶: Screenshot and Workshop Submissions
MajorXAce
1,393 条留言
Archer 12 月 10 日 上午 10:57 
@Abisius Xarvenius Carbensius
Thanks for the advice, I Went into a world only loaded with This mod and it's requirements and it worked fine, So Im assuming now that it is a Mod conflict, Now to begin the tedious effort of finding out which one it is, Thanks again.
Abisius Xarvenius Carbensius 12 月 8 日 上午 8:24 
standard first aid list (file paths may vary for servers or non windows users or servers) (s for needs to be done on server/host and client side):
- make a testworld just with the affected mod and one of the other mods as a mod conflict test, don't forget the mod requirements.
- (s) make a file integrety check for space engineers itself.
- (s) delete all modrelated data of the affected mods in the main and world specific storage folder and let it regenerate in case this got corruptet (findable under %appdata%\spaceengineers and %appdata%\spaceengineers\saves\yoursteamid64\yourworldname).
- (s) delete all modrelated data of the affected mods in the workshop folder and redownload it to neutralize eventually data corruption by modupdate (files are findable inside the workshop folder of the steam library folder in which you have installed space engineers).
Abisius Xarvenius Carbensius 12 月 8 日 上午 8:24 
@Archer
let me guess: they appear as sorters?
if that is the case then you have either a case of file corruption or a mod conflict.
gonna drop the "standard first aid list" which should help sort that out.
Archer 12 月 8 日 上午 7:01 
Having some issues with the MAC's, They dont appear as weapons for some reason. There is no option for them to fire or anything. Is anyone else having this problem or is able to recreate possibly?
Abisius Xarvenius Carbensius 12 月 2 日 下午 12:09 
@InconsistentlyConsiderateRock67
in my experience using vanilla weapons causes far faster lag than using wc based weapons and weapons bugging out is not more often than in a full vanilla setup.
atleast as long as you dont mix wc with nonwc stuff which would cause the nonwc stuff to no longer work properly or if its a mod altering weaponstuff that is also altered by wc but that mod isnt made for wc it would also cause probs.

just say that you dont like wc, no one cuts your head of for that.

in case you found a bug with wc or wc based wepaons feel free report it in either o nthe specific mods end or on the wc discord.
InconsistentlyConsiderateRock67 12 月 2 日 上午 10:19 
Would it ever be possible for the weapons, more specifically, the MACs to use Vanilla +? Weaponcore has a tendancy to bug out and cause much more lag than necessary, and there are great other V+ mods that would pair well with this.
BaDdAwG750 9 月 29 日 下午 10:27 
you should add the M2950 Harpoon Nuclear Missiles
Kitashi Solaris 9 月 25 日 下午 1:36 
@Forest_Ninja The quad one I think fires slightly faster but the twin barrel one has a longer range so its better to reach out and counter enemy munitions and meteors
Forest_Ninja 9 月 20 日 下午 1:46 
is there any difference between the two ramparts? like the firerates?
VOD 9 月 19 日 上午 2:46 
some one should make cov weapons pack now to so i can have a cov vs UNSC battle