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Thanks for the advice, I Went into a world only loaded with This mod and it's requirements and it worked fine, So Im assuming now that it is a Mod conflict, Now to begin the tedious effort of finding out which one it is, Thanks again.
- make a testworld just with the affected mod and one of the other mods as a mod conflict test, don't forget the mod requirements.
- (s) make a file integrety check for space engineers itself.
- (s) delete all modrelated data of the affected mods in the main and world specific storage folder and let it regenerate in case this got corruptet (findable under %appdata%\spaceengineers and %appdata%\spaceengineers\saves\yoursteamid64\yourworldname).
- (s) delete all modrelated data of the affected mods in the workshop folder and redownload it to neutralize eventually data corruption by modupdate (files are findable inside the workshop folder of the steam library folder in which you have installed space engineers).
let me guess: they appear as sorters?
if that is the case then you have either a case of file corruption or a mod conflict.
gonna drop the "standard first aid list" which should help sort that out.
in my experience using vanilla weapons causes far faster lag than using wc based weapons and weapons bugging out is not more often than in a full vanilla setup.
atleast as long as you dont mix wc with nonwc stuff which would cause the nonwc stuff to no longer work properly or if its a mod altering weaponstuff that is also altered by wc but that mod isnt made for wc it would also cause probs.
just say that you dont like wc, no one cuts your head of for that.
in case you found a bug with wc or wc based wepaons feel free report it in either o nthe specific mods end or on the wc discord.