XCOM 2
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[WOTC] Shredstorm Cannon Build Fix
   
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14 października 2020 o 10:27
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[WOTC] Shredstorm Cannon Build Fix

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OVERVIEW
Shredstorm Cannon takes a certain amount of time to build due to a typo from Firaxis. This mod fixes that.

In vanilla, you cannot build this item so the bug has no ill-effect. However, this fix is useful if you use mods that make Shredstorm Cannon buildable.
Komentarzy: 18
ПΛПО Dragoon 26 maja 2024 o 6:26 
I know it's late, but I just want to say thank you for this mod when you made it.
Iridar 27 lutego 2024 o 4:03 
@everyone
This mod was integrated into X2WOTCCommunityHighlander starting with the version 1.27.1, so if you're using the Highlander, you can safely unsubscribe from this mod.
deli7007 25 września 2023 o 22:19 
can work with LWOTC ?
Old Man Jenkins 17 lipca 2023 o 10:19 
Thank god the modders of the world have enough love for this game and their fellow man to make so many great mods. Base game isn't bad, but I feel like pretty much everyone plays with 200+ mods for good reason. Lots of little (and big) things that really should have been addressed by the devs who were like "just slap a bumper sticker on it and compile the bastard".
Hatsune Marineku 22 listopada 2022 o 16:19 
Firaxis really said "fuck it" with some of the code in this game lmao
Dęąth Viper 23 października 2022 o 16:00 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
[CN]突击队队员 14 stycznia 2022 o 1:58 
can work with LWOTC ?
CrazyMalk 19 grudnia 2020 o 4:55 
When I see this kind of nonsense dumbness in a big game's code, I feel better about all the dumbness I've done in my own code before lmao
TheDuke37 3 grudnia 2020 o 15:46 
@hotl3looded
ah, thank you
Hotl3looded  [autor] 3 grudnia 2020 o 15:32 
@TheDukeXD No its the opposite.

All items in Engineering Bay take 0 time to build meaning they are instant build.

In the code, the devs first set it to 0 which is good. But then, in the line below, they mistakenly added another value to the time to build. This second value overrides the first one.

With this mod, I override the PointToComplete value to make it 0 again.