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SerenityBun 3 hours ago
the developer is alive, but guys... seriously. stop begging for 1.6 that hard.
this is not the typical "i'll just have a few small things" mod. this mod is much more complicated and even for the anomaly update, took 1-2 weeks after anomaly release to actually function, even longer than that to not have the FPS issues it had back then.
cut the dev some slack and just be patient.
* No bars at all if i load Color Coded Mood Bars (mood, hunger, sleep)
* No mood bar if I load your mods first
Everything works fine in your mods if i disable Color Coded Mood Bars
Problem is I use Custom portraits in a way I can't see Color Coded Mood Bars inner mood bar, so I have no more mood indicator, but I want their great icons along with full size portraits and your mood bar :)
I'll cross post this on Color Coded Mood Bars workshop as I don't know where the problem sits
While I love the style and function of this mod and appreciate the effort this must take, it's pretty much the only feature that I really miss from other colonist bar mods I've tried.
From the error log and disassembly of the dll, I think it's referring to RenderColonist.DrawWorkItems, the line where there are two floats are computing:
float num2 = Mathf.Clamp(item.def.graphicData.drawSize.x, 0f, 4f);
I've set a null condition check for item.def.graphicData in the decompiled code, and after resolving disassembly errors and recompiling the binary, this fixed the issue.