Stellaris

Stellaris

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Silfae's city sets updated
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20.024 MB
3 okt, 2020 @ 16:47
5 nov, 2020 @ 9:01
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Silfae's city sets updated

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This compilation includes updated versions of the city sets that came with Silfae's mods to use with the ecumenopolis, along with the devastated versions to be on par with the vanilla city sets.
(not included are the octee-lan and shark-cities or course, because they weren't real cities, just some background image.)


The cities of the portrait-mods I've combined are...

The animated Hollow Portraits
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=902526212
The animated Raptor Portraits
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=872596925
The animated Serpentoid Portraits
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=861800679
The animated Xirmian Portraits
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=881118424
Holosphere Rising
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=868965217
The animated Aquilese Portraits
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=910576007
The animated Hyena Portraits
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1126014321
The Hidden Eye
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1168459329

And all the credit of course go to Silfae and Oskar Potocki for making them. ^_^
65 kommentarer
Ghost Fox (ΘΔ) 25 sep @ 1:51 
More specifically: The changes to city set resolution mean anything that hasn't been updated to match is now mostly covered by the foreground terrain layer.
Gooner 24 sep @ 19:25 
Had a good run, but no longer works for me :steamsad:
Scald 25 jul @ 14:36 
cummies x3
pierre 6 mar @ 18:40 
damm you may need to update your mod there man stellaris just loves to crash i dont even get a error log to spit out
Hunter 495 15 aug, 2024 @ 22:22 
Speaking of bugs, I found one that I didn't notice before, the Hidden eye city has the vanilla Mammal city overlayed on top of it, and it's most noticable on the Pyramid structure.
I never noticed this before as I said, so I don't know if it just bugged out this time or it was always there.
Nozeminer  [skapare] 5 mar, 2024 @ 10:00 
Wow that's awesome to hear! Many Thanks for letting me know. ^_^
Karnak 3 mar, 2024 @ 12:43 
@Nozeminer Thanks for the answer but I don't have the bug anymore ! The names (cities and ships) are not buggy (traduction) anymore aswell. I don't know what changed but it's a good new I guess ^^
Nozeminer  [skapare] 22 feb, 2024 @ 12:21 
Oh hey,
I'm fine, thanks for asking. Unfortunately, I haven't found out yet what exactly has changed in the file structure.
I tried out the other city sets to maybe orient myself on how they are structured.
But unfortunately, one of the recent updates seems to have just fundamentally changed the way cities load in the game, and they didn't work either. T_T
I tried it, but unfortunately I can't see what I could change to make it work.
Unfortunately, I couldn't find any questions or solutions on the Internet either. :/
Karnak 21 feb, 2024 @ 10:09 
@Nozeminer Hi ! I hope you are good. So have you find something about the ''bug'' ? :)
Inerael 16 feb, 2024 @ 8:58 
hey, amazing mod thanks you ! I was wondering : does someone could help me, when i have this mod + Hollow portrait and hollow portrait revisited , i dont have the "silfae" city . :'(