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I can understand the consideration but agree that in actual use it would be simply free heat.
The only time that I have some issues with heat and buildings, remembering that when heat was first introduced we had to add it to industry as well until it was changed, is when having to build a small fire station to be close to remote oil rigs or power supplies etc. No people within those remote type of buildings but they can still catch fire.
Then you need fire services which in turn needs to be manned, that means a heat source or finding one from the workshop with heating disabled, but not always aesthetically fit...!
Running a lengthy heat exchanger, with a pump, now seriously affects its output.
I'll add the self-heating ability later, but as it's just historical flavour I don't consider it a priority now (I have to specify the coordinates of chimneys in the config files of all those buildings :P ).
I thought this too :)
Perhaps you could do an alternate self-heating version of the brick flats, same quality and number of workers housed, which cost more to build with the advantage that citizens don't freeze in the winter, although the regular non-self-heating ones are still available, so the originals don't pollute, but citizens might die of cold.
And thanks for the reward :)
Good points, well made.
We agree, self heat and polllute.
Well done 👍
Point taken on the historic justification but you also have to fit into the ethos of the game.
To me self heating of residential buildings perhaps works in a rural setting offset by small amounts of pollution as every burn coal.
Urban settings, no not really.
As the game itself doesn't go back to 1950's, without editing, then historic accuracy only goes so far.
Anyway thanks for what you do 👍
If that is the case then great, I didn't know there was a difference.
Thanks for explaining, appreciate that. 👍