Kenshi
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Shek Berserker Helms.
   
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5.951 MB
2020 年 9 月 26 日 上午 7:45
2020 年 9 月 27 日 上午 1:39
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Shek Berserker Helms.

描述
I made this mod because shek need helms that dont clip thier horns.

Added helms and blueprints to shek/ronin vendors, blueprints are rare.

UPDATES;

27-09-20 - Added Rusty Iron Faceplate
22 条留言
Marrawder 10 月 16 日 上午 4:27 
Can I make translation of this mod?
lb12del2de1986 4 月 12 日 上午 8:17 
nice mod but as is the case with all mods introducing new equipment blueprints should show up 100% of the time in all related shops without exceptions, i'm 200+ days in, and i haven't seen the blueprint for this even once
maks052 2024 年 12 月 17 日 上午 6:55 
Hello. Your mod is great! I used it in my maksimum kenshi mod set, I hope you won't mind. I will definitely indicate your mod in the list of used mods. Thank you in advance.
Alkaris 2024 年 1 月 19 日 上午 6:32 
Will any NCE patch be available?
Cross 2022 年 11 月 27 日 上午 10:42 
Can we have a version of the helm without the rust?
pnciampo 2022 年 6 月 6 日 下午 7:21 
I'm going to pass on this one. Looks good. I like it. It isn't lore breaking or anything. I think the only criticism I have of Vanilla Shek is that they should have A LOT of hats and helmets that cannot be equipped due to the horns. Wish it HAD been that way. A face plate makes sense but I think Shek are sturdy enough with all that bone plating.
RMTH 2021 年 4 月 16 日 上午 11:35 
lmao get not responded too hahahahahuzhasuyhjdfayuihrehst
-a-r-k- 2020 年 9 月 29 日 上午 12:46 
I just use the diffuse (colormap in sp? ), sometimes adding height map at like 20% opacity over it in gimp.
And normal map of course.
I export diffuse and normal in a .dds file from gimp and that's it.

For masking a face welp you have to quite advance it in case of big nose but that's it. In my mask mod i think biggest nose can still clip. You have to accept the armor won't fit 100%...

Female texture is unused (would be soooooo usefull :'( )

It's all hardcoded , don't start me on belt/weapon slots armor items :D
four_feet_magic_monkey  [作者] 2020 年 9 月 28 日 下午 11:28 
@Arkhiel- For anyone else reading that's good advice, I've been using SP for a long time now, very handy making a reusable procedural texture.

What export channels do you use? I was using Height+Normal, base colour, and metallic. Adjust the metallic in PS then add it to the diffuse alpha for conversion to DDS format.

But there are a lot of quirks Kenshi has when implementing I am still figuring out, like, I still havnt found an effective way to mask a head completely or what purpose does the female texture property have, or why wont chest armour slot objects apply vest skins when they are declared but a vest slot item can and will also display an armour mesh?. Just odd little quirks of the program.

I guess I'm looking for kenshi specific tips more than anything otherwise I'll just be doing more testing :)

-a-r-k- 2020 年 9 月 28 日 上午 9:38 
if you can get substance painter (i know, not free ,but sometimes cheaper), it'll save you a loooot of hasslebfor textures.
Apart from that I mostly use 3dsmax so I actually have specific tips for it ^^" , dunno much about blender