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And normal map of course.
I export diffuse and normal in a .dds file from gimp and that's it.
For masking a face welp you have to quite advance it in case of big nose but that's it. In my mask mod i think biggest nose can still clip. You have to accept the armor won't fit 100%...
Female texture is unused (would be soooooo usefull :'( )
It's all hardcoded , don't start me on belt/weapon slots armor items :D
What export channels do you use? I was using Height+Normal, base colour, and metallic. Adjust the metallic in PS then add it to the diffuse alpha for conversion to DDS format.
But there are a lot of quirks Kenshi has when implementing I am still figuring out, like, I still havnt found an effective way to mask a head completely or what purpose does the female texture property have, or why wont chest armour slot objects apply vest skins when they are declared but a vest slot item can and will also display an armour mesh?. Just odd little quirks of the program.
I guess I'm looking for kenshi specific tips more than anything otherwise I'll just be doing more testing :)
Apart from that I mostly use 3dsmax so I actually have specific tips for it ^^" , dunno much about blender