Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом










Hell, maybe Henry's beam Katana as well.
not to say it should replace the katana (i love using this with other katana mods) but use the katana animations though im not sure how to do that
It's actually imperfect looking back, but I made two rectangular planes that intersect in the middle. (Looks like an "X" from above.)
I applied a simple-looking "beam" texture on the planes with an alpha'd edge so the "fuzziness" of the blade would come out.
Then, I cut two edge-loops about an inch from the top and bottom respectively of the planes, just enough space to apply a similar-looking but separate texture that emulated the beam curving from hitting the ends of the handle and receiver.
I should go back and re-compile this mod after disabling culling, which I think might be messing up some angles on it IIRC?
IDK but I sure hoped this helped lol
You can also use workshopdownloader.io and decompile this mod with GCFScape to import into blender. ^ ^
No prob bruv