Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고










Hell, maybe Henry's beam Katana as well.
not to say it should replace the katana (i love using this with other katana mods) but use the katana animations though im not sure how to do that
It's actually imperfect looking back, but I made two rectangular planes that intersect in the middle. (Looks like an "X" from above.)
I applied a simple-looking "beam" texture on the planes with an alpha'd edge so the "fuzziness" of the blade would come out.
Then, I cut two edge-loops about an inch from the top and bottom respectively of the planes, just enough space to apply a similar-looking but separate texture that emulated the beam curving from hitting the ends of the handle and receiver.
I should go back and re-compile this mod after disabling culling, which I think might be messing up some angles on it IIRC?
IDK but I sure hoped this helped lol
You can also use workshopdownloader.io and decompile this mod with GCFScape to import into blender. ^ ^
No prob bruv