Crusader Kings III
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Community Flavor Pack
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5 сен. 2020 г. в 5:02
9 сен в 12:19
Обновлений: 122 (просмотреть)

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Community Flavor Pack

Описание
Community Flavor Pack aims to add a lot of historical portrait accessories for your characters, filling the many cultural lacks of vanilla CKIII. Dress up for war or court as you would be between 867 and 1453, impress your friends and subjects.


[communityflavorpack.com]

  • Nothing but variety and visual consistency with vanilla CK3
  • Historically accurate and documented (867-1453)
  • Seamless integration : no gameplay change
  • Customize further your visual experience via game rules
  • AI compatible
  • Translated in all languages


« Honestly, it's difficult to tell this is even a mod. »
« You might have constructed a mighty realm, but have you done it in style? »
« The new features fit seamlessly into the game without disturbing the immersion. »
« For lovers of changing clothes and greater realism. »
« Drawn from historical sources to retain CK3’s aesthetic. »




Популярные обсуждения Просмотреть все (1)
0
4 мая в 5:29
some papal attires doesn't check for existence of papal state
kgptzac
Комментариев: 3 154
Luck_88101 8 окт в 16:44 
Maybe it's the combination of re-ordering mods and doing AndreyTG's fix that fixed it for me
Darkfalcone 8 окт в 6:16 
That's weird. A few days ago, I reported the throne room issue to their discord, and asked me to play with only CFP enabled. I did so (started a new game with only CFP enabled), and East Francia's throne room is still Andalusian.
Luck_88101 7 окт в 23:13 
Hey Brandon,
I seem to have fixed it just by moving around the main big mods. Try my load order and see if it works

CE
Medieval Arts
RICE
CFP
EPE
CFP + EPE COMPATCH
RICE + EPE COMPATCH

Let me know if that works. My modset includes MB+ and a Special World Compatch instead of more holding graphics as I like COW, but based on your 80+ mod, this is what worked for me
Luck_88101 7 окт в 20:45 
All good. I've been play testing and can confidently say that this isn't a CFP issue. CFP alone, or with EPE, or with MB and all the compatches, does not replicate the Norse issue. I am adding my mods one by one to see which is the culprit and testing load order
BrandonVout 7 окт в 20:06 
Also, if it helps, I'm running the game on Fedora. I haven't tested it on my Windows drive.
BrandonVout 7 окт в 20:05 
@Luck_88101 sorry for the late reply, I've pasted my playset json files to pastebin.

~60 mods: qFiE4mF7
~80 mods: tPWP22z0

Choose Throne Room was in the 80 mods set, but I removed it since I never used it. These are the only large (>8 mods) playsets I tested them on.
Luck_88101 7 окт в 20:03 
AndreyTG's solution worked but just for Norse, everything else still is in Arabic
AndreyTG 7 окт в 14:08 
I re-enabled MHG after (with compatibility patch) - throne room stays Goldelic.
AndreyTG 7 окт в 14:07 
Looks like I've fixed it. The solution was one of these things (done simultaneosly): 1. Deleted Windows: Documents\Paradox Interactive\Crusader Kings III\shadercache. 2. Disabled 'More Holding Graphics". 3. Moved 'Choose Throne Room' to the end of load order.

One of these things, or all they together, fixed Andalusian throne room for my Irish nation, it's Goldelic again. Hope this helps.
Luck_88101 6 окт в 15:28 
I think it has something to do with the arabic court room somehow getting flagged as other cultures, since when using Choose Throne Room, all variants of the throne room will be Arabic