Total War: WARHAMMER II

Total War: WARHAMMER II

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Giant Razorgor
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21.159 MB
27 aug, 2020 @ 10:31
14 jul, 2021 @ 19:39
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Giant Razorgor

I 1 samling av ChaosRobie
The ChaosRobie Collection
22 artiklar
Beskrivning
This mod adds in Giant Razorgors for the Beastmen.

This mod was created as part of Da Modding Den's[discord.gg] Mod Jam 2020: Part Deus ...But I was a bit late in getting it out.

Description
Basically this mod gives Beastmen a reskinned feral Mammoth. A little bit cheaper, a little bit less hitpoints, and with the "ignore trees" attribute added. It is recruitable from the tier-5 creatures building.

The Giant Razorgor upgrades alongside the regular Razorgor Herd. Tooltips for skills and technologies have been updated to reflect this.

A mount version was in the works, but compounding pains like working around the spikes on the back, killed it. There was some idea to name it a "Ramhorn", but it probably needed slightly more work to make that make sense.

Credit and Attribution
It's the vanilla Razorgor model and texture, but further modelling, texturing, and animation work by ChaosRobie.

Nex contributed the color pallet for the beast, which I think is quite nice.

Razorgors are a Games Workshop IP and are described in Warhammer Armies: Beastmen, 7th Edition.

Contact
I'm usually on Da Modding Discord[discordapp.com]. You can ask questions there. Also feel free to DM me (ChaosRobie#1489).

I have a Patreon: https://www.patreon.com/chaosrobie
41 kommentarer
Bone daddy. Ainz Ooal Gown 2 maj, 2023 @ 18:27 
wh3
[PuB] Axlegolas 7 jan, 2022 @ 17:48 
it kinda looks like a slaughterbrute
ChaosRobie  [skapare] 21 jul, 2021 @ 21:24 
dilaguna made a Ramhorn for his "The Tooth and The Horn" mod. Go check that out!
[L9] Rhinopotamus 21 jul, 2021 @ 21:22 
Combining with Tuskor to create the Ramhorn as something between a Stegadon and Dread Saurian in size?
Airborne Seals 20 jul, 2021 @ 13:25 
It would've been so cool as a mount because surprisingly the bestial monster faction only has chariots for mounts, which are the highest tech thing they have.
It would've made alot more sense to just have the lord standing on a small wooden platform ontop with maybe some ungor raiders like kind of an Arachnarok spider but beastmen, but eh if it won't work it won't work.
Hans 15 jul, 2021 @ 6:26 
Still need a SFO Version :D
Ten Wild Badgers 14 jul, 2021 @ 20:31 
Was just about to provide extra feedback that the Negative 1 Cap actually meant that the Razorgor had no cap on recruitment, which would have been a little wild.

Thanks for getting on that so quickly, sorry if the bug report came across as being pushy.
ChaosRobie  [skapare] 14 jul, 2021 @ 19:39 
Fixed
Ten Wild Badgers 14 jul, 2021 @ 18:44 
So looking at it in the Beastmen Menu, it says my current capacity for Giant Razorgors is Negative 1. I haven't gotten enough Ruin yet to recruit them, but I found that a bit odd.
ChaosRobie  [skapare] 14 jul, 2021 @ 15:38 
Fixed