Cities: Skylines

Cities: Skylines

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Highways over Wall - 4+4 with Asymmmetrical acc/decel Lane - Adaptive Network Road
   
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Assets: Road
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80.419 MB
2020 年 8 月 16 日 下午 3:26
2023 年 8 月 14 日 上午 7:14
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Highways over Wall - 4+4 with Asymmmetrical acc/decel Lane - Adaptive Network Road

在 SimoG 的 1 个合集中
Highways over Wall v5 - Complete Collection
40 件物品
描述
This Highway will allow you to trace two carriageways at the same time, one for each direction.
Each of them has 4 lane but on one side there is an additional acceleration/deceleration lane,which will allow you to build realistic exits and entrances quickly. The carriageways are separated by a double Guardrail Barrier, and a single guardrail is traced in both side. The elevated section trace a supporting wall that will follow the curvature of the road. In addition, most of the horizontal signs will be automatically drawn in the nodes.

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Patch Notes in this v5:

- Now these Highways are Adaptive Network Roads and require the Adaptive Network Mod (AN) to be used to the fullest.
- Redo from scratch all Guardrail. Now they are more uniform when switching between different roads and between segment and node.
- Redo all Markings Textures. Dash are longer and more spaced for a more realistic aesthetic.
- Redo from schratch the Automatic Marking System on nodes. Now they use the AN Custom Connection Group to avoid unwanted interactions with other roads
- New pieces, National Roads over Wall
- Added variuos customization options with Adaptative Network Mod (described later in this manual).
- Finally fixed vertical signage for Left Hand Traffic!
- One Way Highways automatically align to the left side (right for LHT) of the roads

I Suggest you to read the collection description for more information on the new feature of this road

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1336987320
8 条留言
SimoG  [作者] 2023 年 8 月 24 日 上午 8:29 
@StayHungryStayFoolish For the pylon error, 4+4 Pylon I don't see the problem on my system, and I don't even see it mentioned in the Asset Report you attached. But you miss my road delineators. You can find them in the collection of my highways.
StayHungryStayFoolish 2023 年 8 月 22 日 下午 12:59 
@SimoG OK, I will turn bend to custom. Thank you.
SimoG  [作者] 2023 年 8 月 22 日 下午 12:25 
@StayHungryStayFoolish You can use custom nodes type. They are the same thing you can stretch them at will and allow you to have all the options I added with AN.

Bending Nodes serve a different purpose, i.e. to join 2 asymmetrical roads inverted, e.g. to have the signs on the ground: https://i.postimg.cc/WprJcvxj/Immagine-2023-08-15-192723.jpg
They are always 2 and are activated according to the direction of the 2 roads and appear only if there are 2 segments connected. When 3 of them are connected, the normal nodes appear, those that the mod calls custom nodes.
StayHungryStayFoolish 2023 年 8 月 22 日 上午 11:55 
Wow. I need bending nodes, to have bigger space to change lanes. Next time, when you do such a change I would not update the asset.
SimoG  [作者] 2023 年 8 月 22 日 上午 8:38 
@StayHungryStayFoolish Thanks. I check. Anyway it's strange because I have not chage the pylon...

For the screen, the problem is the bending node. Change it with node controller and chose custon or middle type. I have disabled Bending Nodes in my Highways because Adaptive Network can't manage them (you can't disable or enable custom items).
StayHungryStayFoolish 2023 年 8 月 22 日 上午 5:28 
Yes, I subscribed to the pylon pack indicated in the required items column. I have been using your road package since 2021. Now the junction is using some random vanilla road to handle the simulation error. Please see here the log files: https://drive.google.com/file/d/1xWHcm72avmYDdwIQIBirMFA3SQpeYK-j and see here the screenshot: https://ibb.co/XLczs9C
SimoG  [作者] 2023 年 8 月 22 日 上午 1:15 
@StayHungryStayFoolish have you subscribed the pylon pack indicated in the required items column?
StayHungryStayFoolish 2023 年 8 月 21 日 下午 4:17 
4+4 Pylon You have 4+4+Asymmmetrical I/O Lane but it does not contain 4+4 Pylon. Name probably changed by the asset author.