Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고









Make the recruitment of said..."snakes"...accessible from...the bestiary building chain...
4. I'll do some more testing on this and decide based on that. I had thought I got them to a point that they lost to almost everything but I could be wrong.
1. Isn't it tied to vfx_filter_id in battle_entities? Just set it to 0?
2. Great!
3. Yeah, I figured this one would be a bugger.
4. I see your point, but then it makes this unit the largest unit in the game and their balance is off. They can easily beat most other swarm units in matched combat. It feels like this unit breaks a predefined rule the game has. I could easily change it myself if I so wish however, so don't let me decide.
5. Ah, weird that the unit size defines if markers can be displayed.
2. Can look into other VA groups as I plan to redo these guys at some point anyhow.
3. Same as 1.
4. This unit is the largest because it's meant to be a swarm type unit even more expendable than CA's 180 model units. There are no vanilla examples of a unit so large because CA has stated they don't wish to make swarm units.
5. You can it's just that the models (and therefore markers) are crazy small.
Thank you for the feedback I'll try look into anim modding in the future to fix stuff like them exploding as it has indeed bothered me since I made this.
5, I cannot see the unit markers when moving the unit. How come?
1, the unit has splash effects. I don't know why. is that intended? It is really tedious to look at, since splash is for more large units.
2, the unit has the noise of the sepulchral stalkers and I find it jarring. I would just go without noise to be honest, unless a more fitting one can be found. Maybe salamanders? Idk
3, when the unit dies it explodes. Like the sepulchral stalkers. Any way to fix that?
4, I find it personally that the unit is oversized by a large margin. The largest unit size allowed seems to be 180, so I would say to balance it around the size of 180 would be the fairest balance startpoint. A balance between zombies and skavenslaves is a good starting point for a disposable unit like this.
Other than that, a brilliant idea! Fantastic!