武装突袭3

武装突袭3

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Vindicta (Alpha)
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Data Type: Mod
文件大小
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更新日期
26.976 MB
2020 年 8 月 2 日 下午 4:40
2021 年 12 月 30 日 上午 11:55
18 项改动说明 ( 查看 )

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Vindicta (Alpha)

描述
Vindicta is a dynamic cooperative guerrilla warfare scenario where your goal is to free territory from enemy occupation.

NOTE ABOUT COMMENTS
Please follow to our Discord server[discord.gg] if you want to provide feedback.
This comment section is not checked as often!

MAIN FEATURES
The following review by HazBo sums up most of the features of Vindicta:


  • Dynamic game world. At game start everything is relatively peaceful and not all outposts are occupied by enemy, players can travel around without opposition.

  • Persistence of all units at all garrisons and locations (outposts, bases, roadblocks, and so on).

  • As player activity rises in specific area, commander AI will react by deploying quick reaction forces (QRF) and patrols, occupying outposts, constructing roadblocks, and more.

  • Players start only with handguns and slowly build up their guerrilla movement by capturing equipment and by recruiting civilians.

  • Intel discovery: actions planned by the enemy commander AI can be discovered by players through intel items or radio interception. Players can use this advance knowledge to intercept supply convoys, patrols, and attacks.

  • Since all enemy logistics are calculated, guerrilla tactics are the most effective way to reduce enemy forces and to deplete enemy supplies. For instance, destroying enemy transports will force enemies to either counter-attack on foot or to send support from elsewhere, until transportation is resupplied from another outpost.

  • At the start of a new campaign no enemy locations are known to players. They can be discovered by talking to civilians or by scouting.

  • A multi-level AI system which controls AI behavior from commander level down to unit level.

  • Undercover functionality, which calculates "suspiciousness" of players based on their behavior, clothes, stance and visibility in vehicles.

  • Players can deploy as many camps, outposts, and roadblocks as they need if they have enough resources. The enemy can also capture those locations.

  • Campaign customization: you can choose factions to fight against, and the initial number of enemies.


Who is this scenario for?
This scenario is made for small groups of players who want a challenging and realistic guerrilla experience. This is probably not for public servers, and it can be quite challenging in singleplayer.


FACTIONS
You can select one of many enemy factions to fight against. The full list can be found here:
https://vindicta-team.github.io/Vindicta-Docs/docs/factions


MAPS
See this link for the list of available maps:
https://vindicta-team.github.io/Vindicta-Docs/maps.html


GUIDE AND FREQUENTLY ASKED QUESTIONS
Check this before asking a question.[vindicta-team.github.io]
The page has information about most common problems, faction mod lists, maps, etc.


SAVING AND VERSIONS
There is custom savegame functionality in the scenario, which saves data into profile namespace (vars.arma3profile file). This file can often get damaged, but you can use FileXT addon to save game data as separate files.


REQUIRED ADDONS
The scenario requires ACE and CBA. ACE is required because some of its functionality is used in the scenario.
You can use ACE with the medical modules removed.. In this case standard arma revive component will be used.
It is also recommended to use FileXT addon to save your games, but the game mode will revert to standard saving if you don't load FileXT.


CREDITS
Authors:
  • Sparker: Project Lead, OOP, core framework, AI.
  • billw: OOP enhancements, Commander AI, tools, gameplay.
  • Sen: Tools, map design, addon development, several AI actions.
  • Marvis: Design of graphics and UI appearence, undercover system, map design.
  • Jeroen Not: Limited Arsenal, tools.
  • Sebastian: Factions, custom unit loadouts.
  • Jasperdoit: Factions, maps.
  • Matriksky: Factions, maps.

Special thanks:
  • Barbolani, the author for Antistasi, whose work hugely inspired us to develop this.
  • Stef from the Antistasi community, for sharing lots of ideas for this and for other projects.
  • All our contributors, who have added new maps or factions.


Used 3rd party SQF components:

Huge thanks to the following tool developers
Without them SQF development would have lasted several times longer:


Big thanks to the developers of these tools:


NOTE ABOUT REUPLOADS
If you want to modify something, consider talking to us first. There is a high chance that it can be integrated into the mission. Pull requests on our GitHub are welcome.

LINKS
Discord[discord.gg]
BI Forum Page[forums.bohemia.net]
GitHub Page[github.com]
热门讨论 查看全部(44)
8
2023 年 3 月 14 日 上午 7:37
Is this mod still being developed?
Dlonem
6
2022 年 9 月 1 日 下午 12:53
Anyway To Improve Performance Issues?
PenguinOfTheSands
5
2022 年 10 月 22 日 上午 6:55
Any mod/add on to garrison any vehicle ?
KING KALPA
922 条留言
GENSEC 10 月 26 日 上午 7:13 
Also why do it raises suspition talking about military with civilians? It's a small talk on the side of the road, it's not like both of us screaming at eachother about corruption at the top of our lungs.
GENSEC 10 月 26 日 上午 7:13 
Someday this message will be drowned in people asking for techical help but i dont care. So this mod is pretty cool and all but it has the same issues Antistasi had. Low level outposts have unproportionaly more soldiers than they should have, like 50 dudes on one radio tower pissed me off in anti but here it's like two shacks in the middle of nowhere, boom, same 50 dudes, what are you guarding here? Map quickly becomes flooded with attack directions, enemy commander just sends attacks everywhere almost completely unprovoked. I start one assault on a small town and met with mongolian hordes of enemies coming from everywhere. I try to intercept a convoy, there is like 20 guys. I dont fell like a guerilla if to start something i need the same horde of bots, even then they die like it's their sole mission in life, wasting my precious gear in the process. IDK it just pisses me off playing this mod.
spiderhouse 8 月 3 日 下午 3:31 
@Gunter it is good but no more support and in it's current state it's multiplayer exclusive though you can play it solo but it's really hard and the ai aren't as dependable as antistasi
Günter 7 月 25 日 下午 5:56 
How good is this mod?
2_Modray 7 月 21 日 上午 11:10 
Do police stations get resupplied?
Memoirs 7 月 18 日 上午 11:48 
based individual
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xXfentanyl$banditXx 7 月 7 日 下午 3:15 
then dont twin
PᄂΛYBӨY ЩIƬΉ Λ GЦП 7 月 7 日 上午 10:36 
im not gonna download ace to play this stupid mod
xXfentanyl$banditXx 2 月 10 日 下午 5:22 
doo doo butt opinion
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Subtropical_Blues 2 月 7 日 下午 5:13 
100hrs+ into this mod and I can safely say it's both better than any version of Antistasi but ultimately unfinished. If you want a semi-sandbox small scale skirmish mod, go for this. If you want all-out war, go for Antistasi :)