Cities: Skylines

Cities: Skylines

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Garbage Bin Manager 1.1
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159.727 KB
2020 年 6 月 22 日 下午 8:49
2023 年 5 月 28 日 上午 7:32
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Garbage Bin Manager 1.1

描述


A Harmony 2-compatible replacement for TPB's old Garbage Bin Controller with additional features.

This mod enables you to replace the game's ugly and poor-quality default garbage bins with much nicer workshop assets.

You can also configure the placement of the bins: whether they are placed from the left or right side of the building, how far inside that corner they're placed, how far forward (towards the road) the bins are placed, the average spacing between the bins, and whether bins are placed at a set angle or with random rotation.

You can also change the amount of garbage a building must accumulate before starting to put out bins, and you can change the capacity of each bin (as well as the maximum number of bins each building will put out at once).

Additionally, you can also change the distace at which bins are rendered - longer distances for detail shots, or just close-up (to save some fps in dense areas).

The following bin props are specifically supported:

Any other prop with the 'Garbage' ItemClass service and 'automatic' placement mode will also be automatically detected and supported. Options to add other props are also in development.



Incompatible mods



As with all Harmony 2 mods, this mod is incompatible with the original Painter mod (use Repaint instead) and Garbage Bin Controller.



Credits
Thanks to TPB and Arnold J. Rimmer, Bsc. Ssc. for the original mod and concept (and AJR's wonderful bin props, of course)!



Meta
Suggestions for new features are welcome!

Doesn't touch the savefile (uses its own separate configuration file), and can be safely removed at any time.

This mod uses Harmony[github.com] version 2.2 by Andreas Pardeike via the Cities Harmony mod by boformer.



Source code
[github.com].



Translations
[crowdin.com]
Please leave a message below if you'd like me to add another language on CrowdIn.



[ko-fi.com]

58 条留言
FairyKomet 12 月 12 日 下午 11:19 
Thank you! BOB was exactly what I was thinking about yesterday when I was asking the question since I thought there is overlapping functionality. After your explanation it is clear to me now. Thank you for your mods!
algernon  [作者] 12 月 12 日 下午 11:16 
@FairyKomet This mod allows you to control garbage bins spawned by game to represent the building's garbage accumulation, and if you want to not see the vanilla bins amongst those, then yes, this mod will do that (as well as other customization, such as number of bins or position, which may or may not be of interest to you).

This mod won't affect any garbage bins that aren't dyamically spawned, such as those manually placed as props or those placed as props in buildings. To change those, you'd need a mod such as BOB.
FairyKomet 12 月 12 日 下午 11:13 
Thanks! May I ask then, to some extent, the only time I might need this mods help is when I start to see vanilla garbage bins appearing in arbitrary locations (regardless of whether in front of buildings or on side walks) and I don't want to see them visually, at least not the vanilla ones?
algernon  [作者] 12 月 12 日 下午 4:26 
@FairyKomet To be honest, I'm not quite sure I understand what you're asking, but I'll respond as best I can:

This mod doesn't set out to "solve" anything. It just allows you to control the number, position, and prop ("visual") of the garbage bins that are automatically placed in front of buildings by the game to represent that building's current garbage accumulation.

This mod is visual only and has no effect on mechanics (such as garbage accumulation rates or totals).

This mod is required to make sure that no random vanilla bins appear, if that's what you want.
FairyKomet 12 月 12 日 上午 8:19 
Hi Algernon! I am new to this phenomenon in which a "virtual" requirement actually visually changes the appearance of "stuff" you put down. Is this mod, visually speaking (disregarding its capability to configure properties of garbage accumulation) solely aimed to solve:
1. Vanilla bins occuring in front of buildings due to garbage accumulation
2. Vanilla bins occuring on things that uses them as props (i.e. networks or buildings)
these above issues?
Hence, if I do not care about the actual garbage problem but only care about the visual, do I still need this mod to make sure no random vanilla bins appear in front of any of my plopped buildings if I only use non-vanilla assets?
In addition, are there any other similar phenomenon in CS1 that involves a change in "requirement" visually affecting stuff? Apart from shortage of electricity causing lights to turn off at night.
Thank you in advance!
Onyx 7 月 9 日 下午 7:38 
Amazing mod, It still works! ( for me ) Doesn't need an update! It's not THAT type of mod. FYI Cities Skylines community make sure to let everyone know ( with accurate info and back up ) for you favorite mods to update it or there is conflict with a specific mod ( mods ) or in general :)
algernon  [作者] 2024 年 9 月 1 日 上午 12:14 
@taktikir Does everything work on a new test save?
taktikir 2024 年 8 月 29 日 下午 6:25 
@algernon Skyve doesn't say anything. Though I am using a very old save that used earlier version of the mod. Maybe that's the reason. Everything else is working
algernon  [作者] 2024 年 8 月 10 日 下午 6:01 
@taktikir Is your mod collection up-to-date and checked with Skyve?
taktikir 2024 年 8 月 9 日 下午 2:53 
Hey! It reset the garbage bin settings on every load.