安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题














@Squaul
Honestly i dont know. I did take a look a week ago, but it would need some time to get familiar with the xml + c# code again. As far as i remember they have the spore zombies, some backgroundlore, the flesh that transforms pawns into shamblers , some weapons, the cute little helperfungi and some armor + 1-2 basic ressources. (And factions)
Yeah help would be a blessing, could be anything. Lore, backstories, assets, xml stuff, balancing, new ideas, whatever..
I do not have the time atm to do all of this alone.
I´m getting familiar with the code again like i said but its baby steps at the moment.
I also have the dev version of the next fungi update which needs to be refined. A converter building, a Building that spawns zerg creep and more stuff, honestly i dont remember. Have to take a look at that build too.
If someone wants to contribute with whatever feel free to add me here and ill add that person in discord.
Also you did so great just by yourself but of course if some kind of kind hearted artist would like to help to refine the visuals it would be a perfect mod.
Weird because the code only gets executed after they hit the target they are like normal bullets until they hit.
I'm currently taking a break since its summer and am back at modding in a few weeks. Cant promise a quick fix since the version im working at atm is unfinished and very different to the current state but maybe i'll make a quick update when im at my computer in the next days/weeks 😃