Left 4 Dead 2

Left 4 Dead 2

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Manacat Common Library
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Game Content: Scripts
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154.801 KB
2014 年 1 月 6 日 上午 9:17
10 月 5 日 下午 5:36
66 項更新註記 (檢視)

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描述
What is this? and Why?
This is a common library package that must be subscribed to in order to properly use add-ons created by Manacat.

Previously, every each addons i made contained the common script parts. but, as the number of addons increased, it became difficult and occur issues to manage by updating every addons whenever the common script was modified, so i separate the common part like this.

Notes
This library aims to maximize the performance assurance of products made by Manacat. And among them are our Extended Stuffs Skin Packs. Even if you don't use our skin packs anything, this library randomly sets item skins for skin pack users who might join your lobby, and handles some of the functionality related to item acquisition. As such, it may conflict with other scripting functions, and if a conflict is found, I will try to resolve it by primarily, but if it can't, I will do nothing unfortunately. So if you reach mods conflict deadlock, you may need to consider giving up on one side.

Troubleshooting
Even if you have some problem, most of the time it works fine for me. In such cases, I can't help you accurately just by reading a few lines of your comment. I may need your screenshots, video recordings, and streaming to accurately verify the situation. For more active communication, please join my Discord channel.[discord.com]
130 則留言
CrackedSanity 10 月 6 日 下午 8:58 
I've absolutely no clue as to what in this could be causing this issue but this mod seems to delete dual pistols if you have a mod that gives you a 2nd pistol on map start. ie: another mod (possibly mutations as well I haven't checked) gives you a 2nd pistol on spawn, this mod immedately after deletes that 2nd pistol. I've tried multiple scripts to give a pistol on map start in a plethora of ways with no success, I'm sure adding a delay to the pistol being given may solve the confliction but still. Weird issue. It's definetly deleting the pistol instead of causing the script to not give it, as the hud will show you being given a pistol but will be gone before the black screen fade effect passes. A very simple way to re-create is to run a basic vscript of onspawn give pistol.
4512369781 10 月 5 日 下午 11:23 
@MANACAT
perhaps the trace hit player or something has a shorter class name.
MANACAT  [作者] 10 月 5 日 下午 5:27 
@4512369781
thanks for your code review, but i still wonder when that error occurred
4512369781 10 月 5 日 下午 3:16 
in file rngitem.nut, line 1959:
m_trace.enthit.GetClassname().slice(0, 7) == "weapon_"

I recommend use find(), so the [slice out of range] error won't happens again.
MANACAT  [作者] 10 月 5 日 上午 5:50 
@Cr0w
i fixed that.

If it happens that often, It's better to show me streaming. so I can clearly see the conditions that can arise. I can guess some of the causes from your console messages, but I don't know all the exact trigger conditions.
Cr0w 10 月 5 日 上午 2:19 
the problem was bascally already stated by GoldBar, it just applies to a lot more items. the first one of this list spams most often starting maps and a couple more times through a map.
https://imgur.com/a/pe6HuCI
MANACAT  [作者] 10 月 5 日 上午 2:00 
@Cr0w
rather than blaming simply, report in detail please, or just unsub and leave. you also know you haven't been of any help to me at all.
Cr0w 10 月 5 日 上午 1:48 
dislike that this fills the console with errors constantly because I don't have all of your mods installed, especially rng item stuff.
Leo 10 月 4 日 下午 1:45 
all of your addons seem to have stopped working since the last update
杜子牛 10 月 2 日 上午 5:51 
The problem remains unfixed when lef4bot2 picks up items. Red error on the console