武装突袭3

武装突袭3

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Project SFX: Remastered
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Data Type: Mod
Mod Type: Mechanics, Sound
文件大小
发表于
更新日期
101.059 MB
2020 年 6 月 13 日 下午 2:16
5 月 8 日 上午 6:50
25 项改动说明 ( 查看 )

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Project SFX: Remastered

描述
Footsteps:
(Originally wanted to make them part of Project SFX, but decided to make them separate, cause not everyone will like them)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2806487814

Project SFX: Remastered is an extension of audio elements in Arma 3.

► So, what does the mod include?

◆ Extra weapon bass and low ammo sound effects (Like in PayDay or CS:GO)
◆ Death sounds for different character states (combat, stealth, headshot, underwater, inside the house, inside the equipment).
◆ Various sounds for players (jumping/landing sounds for different types of surfaces, throwing grenades, body hits sounds, inventory sounds, aiming sounds, concussion effect from explosions, body falling sounds).
◆ Replacement of standard Arma sounds, such as: Background shooting, alarm, thunder sounds, etc.
◆ New environmental sounds that you can play through Zeus or use in swine missions.


► Compatibility
Full multi-user compatibility (This is not a server or client mod, the client and server must both enable this mod).
Compatible with mods such as Real Engine, Enhanced Soundscape, Unit Voice Over, JSRS, FEMALE, ENFORCER, Max Women, Zombie and Daemons and Ravaged.
Bikey for dedicated servers.


► What's new in the remastered version?
As I said, I have removed the sounds that caused me problems with the last mod.
However, I couldn't record these sounds myself, so they were all taken from various resources (YouTube, Day of Infamy). All sounds belong to their authors. I do not claim the rights of these recordings in any way! All rights belong to their original authors.
I added the new environmental sounds I mentioned earlier, new aiming sounds, and removed the annoying injury system I had before. It was stupid of me to add any edits to the game mechanics that are not related to sounds. I apologize for that.

► What will be added?
It's up to you guys, if you have any suggestions, please leave comments in the discussions.

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Thank you:
Bohemia Interactive
New World Interactive
ALIAScartoons
SoundSnap
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热门讨论 查看全部(4)
82
6 月 8 日 上午 2:45
置顶: Bug report
WebKnight
32
6 月 8 日 上午 2:14
置顶: To do next
WebKnight
3
2024 年 8 月 1 日 下午 3:37
Breathing glitch
=7Cav=SPC.Rogers.Z
699 条留言
Chuck Jiggles 10 月 18 日 下午 2:06 
I did recently a little troubleshooting why the female voices were not working with Degman's Tactical Balaclava mod and apparently that mod "changes" the female faces to unique balaclava ones via script. So if you good people are using that mod and the voices are not working, I've posted the balaclava identities atleast for ToH characters below.
Chuck Jiggles 10 月 18 日 下午 2:00 
'Deg_TB_FaceW01','Deg_TB_FaceW02','Deg_TB_FaceW03','Deg_TB_FaceW04','Deg_TB_FaceW05','Deg_TB_FaceW06','Deg_TB_FaceW07','Deg_TB_FaceW08','Deg_TB_FaceW09','Deg_TB_FaceW10','Deg_TB_FaceW11','Deg_TB_FaceW12','Deg_TB_FaceW13','Deg_TB_FaceW14','Deg_TB_FaceW15','Deg_TB_FaceW16','Deg_TB_FaceW17','Deg_TB_FaceW18','Deg_TB_FaceW19','Deg_TB_FaceW20','Deg_TB_FaceW21','Deg_TB_FaceW22','Deg_TB_FaceW23','Deg_TB_FaceW24','Deg_TB_FaceW25','Deg_TB_FaceW26','Deg_TB_FaceW27','Deg_TB_FaceW28','Deg_TB_FaceW29','Deg_TB_FaceW30','Deg_TB_FaceW31','Deg_TB_FaceW32','Deg_TB_FaceW33','Deg_TB_FaceW34','Deg_TB_FaceW35','Deg_TB_FaceW36','Deg_TB_FaceW37','Deg_TB_FaceW38','Deg_TB_FaceW39','Deg_TB_Baker','Deg_TB_Miluska','Deg_TB_Ensler','Deg_TB_ValentinaFit','Deg_TB_ValentinaVictim'
Ari___ 10 月 3 日 下午 11:39 
@CoffeePot , yea ill test it out this weekend, when we run our op lol
CoffeePot 10 月 2 日 上午 8:52 
Ari___ Are you using Animate Rewrite? My group ran into the same issue. Try disabling the inventory sound in Animate’s settings and see if that fixes it.
WebKnight  [作者] 9 月 29 日 下午 3:00 
@Robbery yeah
WebKnight  [作者] 9 月 29 日 下午 12:59 
@Orange looks like an eventhandler is still working on dead bodies, will fix it
Robbery 9 月 29 日 上午 11:56 
Is your mod fully compatible with JSRS SOUNDMOD 2025 Beta - RC3 and JSRS SOUNDMOD 2025 Beta - AiO Compat Files RC3 :CSAT::FIA::NATO: ?
Orange 9 月 28 日 下午 8:03 
@Ari___ Same here, it's been an issue for the last few weeks. The inventory sound CBA settings don't seem to be working on the server either
Ari___ 9 月 28 日 上午 1:55 
hey we keep hearing backpack opening sounds really loud and from really far away. not sure what causes this?
WebKnight  [作者] 9 月 19 日 上午 4:04 
@J-Money fully, i use JSRS all the time myself and mod was made to work with it