Arma 3
1,690 평점
Real Engine
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Data Type: Mod
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업데이트일
342.894 KB
2020년 6월 11일 오후 10시 42분
2021년 4월 14일 오후 9시 47분
업데이트 노트 12개 (보기)

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Real Engine

설명
Real Engine (RE) - includes systematic enhancements improving the perception, interactivity and pace of Arma 3. This mod is developed pursuing simplicity, compatibility and modularity. It works great with the Vanilla game and should be compatible with all kinds of other Mechanics and AI mods such as ACE, ASR AI etc.

Mod includes:
1. Camouflage system [real_camosystem.pbo]
Now your cloths make difference for the enemy spotting you, making AI spotting in Arma 3 very human-eye-like. So that you can sneak buy in the full ghillie but not even close in a white tee. Script continuously maintains the dynamic camouflage value for ALL units cross-checking the current cloths vs. surface unit stands on. It works for all Vanilla, RHS Escalation and CUP cloths vs. all Vanilla and CUP Terrains. If else - it just keeps the default values (as if the mod was not applied).

2. Slots-to-Rails module [real_slots_to_rails.pbo]
Adds vanilla-native rails system for all vanilla weapons for the unified compatibility of scopes, pointers, bipods and silencers. While effectively the addon fixes a few "official" inconsistencies with 6.5mm and 7.62mm silencers, it delivers the flexible native platform for the universal accessories compatibility like did an outdated ASDG Joint Rails.
Now for accessories compatibility all vanilla weapons exclusively listen to these vanilla classes: CowsSlot_Rail, PointerSlot_Rail, UnderBarrelSlot_rail, MuzzleSlot_556, MuzzleSlot_762 and MuzzleSlot_65.

3. Real Armor by Olds & Bakerman with the clean-up [real_armor.pbo]
Adressing many requests to fix vanilla and RHS armor I found it appropriate to implement a Real Armor script that normalizes the armor properties of every vehicle making the vehicle damage model more realistic.

4. Animations Fixes
- Assigned step blending option to vanilla animations (so the character responds to your WSAD commands faster) [real_animations_step_blending.pbo]
- Tweaked timing for vanilla animations (to make it even smoother not making it faster) [real_animations_timing.pbo]

5. Special Effects (SFX)
- Sparks as a particle effect for metal (now you can see when the vehicle gets fire and enjoy an extra juice hitting the enemy units) [real_sfx_sparks.pbo]
- Blast wave refract for explosions (now you can better "feel" and estimate the explosions power) [real_sfx_blast_refract.pbo]
- Missiles and rockets fly by whistle sound that applies to all vanilla and modded weapons (now you can hear the incoming missiles) [real_fix_weapons.pbo]
- Body fall sound for the units being killed that depends on the surface unit falls at (e.g. dry grass, sand, etc. on Vanilla and CUP terrains) [real_sfx_bodyfalls.pbo]
- Blood Mist that is more natural in shape but seamlessly matches the other vanilla blood effects (no more vanilla "paintball" hit markers) [real_sfx_blood_mist.pbo]
- Inventory open/close sound (just improves interactivity) [real_sfx_inventory_sounds.pbo]

6. UI Fixes [real_fix_ui.pbo]
- Removes action menu text duplication at the middle of the screen (only icons are now shown)
- Icons for actions "Heal Yourself" and "Reload" now don't block your view when you are hit or run out of bullets
- Separate icons for "Open backpack", "Heal teammate", "Take weapon", "Take UAV Turret Control" and "Release UAV Control" (to make it more interactive and avoid occasional hits)
- Bigger compass to follow the bearings easily
- Faded map textures to see the topographic symbols easily

7. Other Fixes
- Vanilla medium-range scopes now have a "scope view" as a default instead of collimator [real_fix_scopes.pbo]
- Vanilla flashlight now has a direct beam that works for 100-150m (like the best modern flashlights) [real_fix_weapons.pbo]
- Increases grass surface value for Mediterranean grass making it little bit easier to hide at Altis, Stratis and Malden. [real_fix_terrains.pbo]
- Adds vehicles for NATO (Woodland) and adds missed groups for NATO (Woodland) and FIA OPFOR/INDEP. (so now they are full-blown factions) [real_fix_factions.pbo]
- RPGs are now can be used by AI to hit the nearby slow moving helicopters. [real_fix_weapons.pbo]
- Vanilla grenade launchers initial zeroing is set to 100m for all weapons. (not 75 for some and 100 for some) [real_fix_weapons.pbo]
- Increased GL and artillery flares brightness to the realistic values [real_fix_flare_lights]
- Decreased hand/GL grenade and smoke shell bouncing to the realistic values [real_fix_grenade_deflection.pbo]
- Unlocked Uniform [real_uniform_unlock.pbo]
- Realistic weights for weapons and magazines [real_fix_weapons.pbo]
- Hides excessive color versions of casual items in arsenal (like a dozen of racing suits) [real_hide_casual_content.pbo]

Credits for the inspiration, ideas and more:
ACE team
Ampersand
Bakerman
Gokmen
Freghar
JonBons
KW Driver
MisterGoodson
Mr Goose
Olds
Patrician
r0dx864
RCA3
sakura_chan
Taro
인기 토론 모두 보기(12)
7
2022년 11월 8일 오전 7시 58분
Will there be a boolean variable integration with CBA?
.Normalized
4
2021년 4월 13일 오후 1시 21분
Customisation
CynEp_KoTJIeTa
2
2021년 10월 27일 오전 10시 41분
Smoke grenade bounce
Matekosh
댓글 613
beton0815 [ETA] 2025년 8월 8일 오전 4시 50분 
Useless
CorporateEddy17 2025년 7월 8일 오전 1시 09분 
This mod is now crashing the game on startup
Arsaces 2025년 4월 30일 오전 3시 19분 
@B R A 1 N didn't get any major difference. Runs the same for me.
Josethx 2025년 4월 26일 오후 4시 14분 
broke
🧠 B R A 1 N 2025년 4월 24일 오전 8시 46분 
Is there a framerate difference if using the Real Engine and the Vanilla?
Frost_99 2025년 3월 15일 오전 10시 54분 
So far to my knowledge no it doesn't conflict
baba ⁧⁧yaga 2025년 3월 8일 오전 9시 29분 
why you would use hide among the grass if the mod does the same thing?
Ur Right Testicle 2025년 3월 8일 오전 7시 33분 
@Nyxborne i wanna know that too
Nyxborne 2025년 3월 4일 오전 11시 38분 
Does this conflict with Hide Among the Grass?
jp9999 2025년 1월 6일 오후 3시 06분 
the scopes ruin this otherwise perfect mod, has someone succesfully fixed it? I tried to fix it by simply deleting real_fix_scopes.pbo but it it just gave a weird zoom to other scopes