Transport Fever 2

Transport Fever 2

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✈ - Alternative International Airport - ✈
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Vehicle: Plane
Station: Airport
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9.263 MB
6 jun, 2020 @ 8:21
26 jul, 2020 @ 7:57
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✈ - Alternative International Airport - ✈

I 1 samling av Remi Gio
RemiGio's Aviation Mods
11 artiklar
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- UPDATED! -

Hey guys!

Let me present next in the series : ALTERNATIVE INTERNATIONAL AIRPORT (AIA)!

It is quite heavily modified, larger version of the vanilla airport adding yet more variety and realism to the game ;)

Feel free to SUBSCRIBE, also please RATE up if you like/enjoy this mod and would like to see more!



This airport features (in 9 MB only) :

- NEW - double capacity PASSENGER & CARGO terminals!

- NEW asphalt runway and concrete taxiway,

- placing approach lights paints the whole runway with markings,

- better PAPI lights placement,

- seamless blending with the environment of the airport (no more grass under the runway in the desert climate),

- NEW darker apron texture without second row of SPOTLIGHTS for easy taxiing (no more clipping wings with larger aircraft) - all modules,

- NEW fuel pumps on the ground of aircraft stands (gates) - passenger and CARGO for easy refueling,

- Main Airport Building with HELIPAD, name display, new C sign for pilots and radar on top of ATC Tower,

(special thanks to @QQxiaoshui-2 for sharing the code for name display and helping with placement!)

- second runway available from 1960 with center lights and lights on the taxiway,

- runway and taxiway further apart for better spacing,

- airport fence removed for easy decoration,

- various scenery objects added (buses, pylons, baggage carts, aircraft stairs...)

- dedicated icons in airport and configuration menu,

- ...and finally....aircraft liveries really POP! ....they look so much better on darker runway and apron!




TIP : If you want to use second runway for landing and first one for take off, after constructing both runways and taxiways simply move the terminal and gates to the new taxiway on the opposite side. Then landing direction can be changed and the configuration will remain. The shorter approach lights are now available all the time.


P.S. The render distance of the airport name display is something I haven't been able to increase, also main building vanilla module will have a name display now. When I figure it out how to handle that I will release an update!

Feedback when constructive is of course welcome, thank you and as always - happy flying! ;)

R.
31 kommentarer
Remi Gio  [skapare] 28 sep, 2022 @ 1:18 
You can mix a bit of both PA&/CARGO with that setting as well ;)
Jin Shepard 8 aug, 2022 @ 7:35 
Doesnt look very organic though, if you go for asthetics
Spacemanspiff1998 7 aug, 2022 @ 15:42 
Makes sense, you could have one airport for passenger and the other for freight to make things more efficient
Remi Gio  [skapare] 7 aug, 2022 @ 15:21 
Probably.. but it's much easier to build two airports facing each other and a train station in between ;)
Spacemanspiff1998 7 aug, 2022 @ 14:02 
is it possible to have three or four runways for multiple takeoff and landing? or is it just two for now?
Remi Gio  [skapare] 23 jul, 2022 @ 2:30 
You should construct AIA version of CARGO terminals for this airport - they have double capacity :)
Jin Shepard 22 jul, 2022 @ 4:56 
Any chance you can make the cargo terminals take in more goods? They dont seem to be much more then the vanilla version ( unless it aint working for me )
na41 13 nov, 2020 @ 18:30 
Thanks
I’ll try that
Dell Conagher 12 nov, 2020 @ 9:28 
Aight, cheers for the reply. Looking forward to the next project! :)
Remi Gio  [skapare] 12 nov, 2020 @ 9:23 
Hi! I will keep that in mind - for the moment I am busy with another project but this could as well come before the end of the year.