RimWorld

RimWorld

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Entosomnia - Medieval Cryptosleep
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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28 maj, 2020 @ 22:59
20 sep @ 11:42
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Entosomnia - Medieval Cryptosleep

I 1 samling av Nuno
Medieval Alternatives
4 artiklar
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A sarcophagus filled with insect jelly and lined with intricate arcane conduits allows for indefinite suspension of living beings. Medieval cryptosleep replacement.



The Entosomnia Casket, closed and open.






Because the vanilla cryptosleep casket requires you to have a hi-tech research bench and a multi-analzyer, both of which you obviously can't get in a medieval playthrough, I opted to make the research cost much higher at 5000. The materials used are roughly on par with those used in vanilla to build a cryptosleep casket, at least in price.

These caskets are functionally identical to cryptosleep caskets, just with more flavor and a medieval research project. Colonists will still get cryptosleep sickness and cannot eject themselves.



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Populära diskussioner Visa alla (1)
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9 sep, 2024 @ 10:58
russian
tzverg
44 kommentarer
Nuno  [skapare] 20 sep @ 12:35 
Mod has been "updated" to 1.6 (I added 1.6 to the version list in the About file). Please let me know if there are any issues with this mod in 1.6, thanks.
Nuno  [skapare] 20 sep @ 11:37 
@Nevermind Thanks for the info, I'll look at fixing that texture problem but it's not exactly high priority right now. Going through my mods right now to see which mods just need a version number change.
Nevermind 17 aug @ 5:34 
Did some quick testing for this mod in 1.6 with all DLCs (also lightly modded). Seems to be working fine. Haven't seen any errors, apart from the obvious "version mismatch" warning in the mod list.
The only issue I noticed is purely cosmetic: in space (Odyssey DLC) a casket looks like it's open and empty even if a pawn is placed inside (you can save and reload or just punch the casket to fix this issue). Screenshots to illustrate: https://imgur.com/a/entosomnic-casket-7rJOwJT
Hope this helps.

(And yes, entosomnic caskets work perfectly fine in space)
Nuno  [skapare] 26 jul @ 17:14 
I've just moved, so I won't be able to update for a little bit. It would be a massive help for any of my mods if users could run these mods in 1.6 and take note of any errors thrown in the console/debug mode. Thanks
Mythophile 25 jul @ 9:50 
Anyone know if this one is working in 1.6?
Mania 16 jul @ 14:06 
1.6?
tzverg 9 sep, 2024 @ 10:58 
CodyProductions 22 jun, 2024 @ 21:28 
I know this kinda goes against the fact this is supposed to be medieval tech but could you make a patch that adds a version of the ship cryptosleep caskets in SoS2? Maybe a haunted version or something that has a spirit bound to it that opens up the casket.
Nuno  [skapare] 12 jun, 2024 @ 13:37 
Mod has been updated to 1.5
Nuno  [skapare] 5 jun, 2024 @ 17:28 
This mod appears to work currently, I'll go ahead and update the version tag once I finish going through my other mods. Please let me know if you encounter any issues with this mod in 1.5