Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Total War: NEW WORLD - Alternate History Overhaul
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标签: mod, Overhaul
内容描述词: 常见成人内容, 频繁出现暴力或血腥
文件大小
发表于
更新日期
9.573 GB
2020 年 5 月 28 日 下午 1:12
6 月 3 日 上午 3:28
64 项改动说明 ( 查看 )

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Total War: NEW WORLD - Alternate History Overhaul

在 Genesi[s] 的 3 个合集中
Total War: NEW WORLD - Community Submods (Unofficial)
4 件物品
Total War: NEW WORLD - Compatible Third-Party Mods
16 件物品
Total War: NEW WORLD - OFFICIAL Submods
7 件物品
描述
TRACK THE DEVELOPMENT:

I now have a Trello set-up for you to easily track updates and bugs.

Trello Board[trello.com]

OFFICIAL DISCORD:
I have created an official Discord server for Total War: NEW WORLD. Time to bring a community together! There I'll be posting screenshots, videos, and detailed posts about what I'm currently working on. Channels to organize community battles and campaigns, help and support, official change-logs, suggestions, and other things will be accessible to you on the Discord!

Click Here to Join the Discord[discord.gg]



WARNING: AUTO-SAVE DOES NOT WORK! SAVE FREQUENTLY!

Ave, fellow Total War enthusiasts!
After years of continuous work, I, Genesis, present to you the biggest Rome 2 modding project I have ever attempted: Total War: NEW WORLD

What is Total War: NEW WORLD?

Total War: NEW WORLD originally premiered in early 2019 as Total War: AMAZONIA. It was mostly a faction pack which added in the Amazonian culture. However, it has grown and expanded to encompass many other cultures. It is a massive overhaul mod for Rome 2, along the lines of DEI and Radious. Instead of being focused on historical events, it takes place in an alternate reality of the ancient world. With various new cultures, factions, effects, buildings, units, technologies, UI visuals, and major overhauls to the campaign and battle AI, this’ll be a new experience for even the most hardcore Total War players!

"You are basically taking ancient legends and turning them into something historically plausible." - Pharaoh

What’s new in Total War: NEW WORLD?

Total War: NEW WORLD has countless changes and additions, with much work currently being worked on, but let's outline the more important stuff:
  • A planned overhaul for every campaign to something new which throws the player into an alternate history of our world. With the Grand Campaign, and Hannibal at the Gates overhauls currently included with the mod.
  • New cultures and factions have been added to the Grand Campaign with some who will be making an appearance in other campaigns, sometimes exclusively. Each with their own custom technologies, unit rosters, buildings, and gameplay styles.
  • An immersive revamp of the religions/cultures on the map, with a considerable influence to the way you manage public order and conduct diplomacy.
  • A whole host of emergent factions that will spring to life as the campaign goes on.
  • Fixed and improved character ancillaries for deeper character development
  • Many new units for all factions, including vanilla ones. More on the way as well!
  • New HUD/Interface.
  • New buildings such as wine orchards, guard posts, tax collection offices, apothecaries, and much more.
  • Custom AOR system that works using the mercenary menu. Still in experimental phase, only Europe has a few units for now.
  • Better emphasis on the roleplay and gameplay aspect of politics. (WIP)
  • Improved and custom tuned campaign AI.
  • Overhauled naval combat with reduced ramming damage. This should emphasize ship-boarding and prolonged ship-to-ship fighting.
  • Modified combat and battle mechanics, with an emphasis on battle formations such as the Hoplite Phalanx and shield wall.
  • Revamped resource system, with multiple new resources added into the game with buildings producing resources that are necessary to construct other buildings. Adds more depth and reason to trade.
  • All units, generals, and officers for ALL factions have received a very detailed reskin with new clothing and shield models/patterns.
  • A few previously unplayable factions are now playable with their own faction traits.
  • Generals will act as governors when in provinces (similar to Attila), and their Authority, Cunning & Zeal will have effects on public order, among other things.
  • Much, much more!

Campaigns:

Each campaign will/has been overhauled and re-imagined in some way.

Grand Campaign: Where the large chunk of the content is. A whole new world for you to explore and conquer with a dozen+ new and unique factions as well as 8+ emergent factions, running at 4 turns per year and using the improved IA/ED campaign map.

Hannibal at the Gates: A re-imagining of the original, but with more factions and even more to be added later.

The other campaigns are yet to be released or announced but stay tuned!

What’s planned, being worked on, and on the way?
  • New cultures/factions.
  • Completely overhauled and redesigned skill trees, army traditions, and technologies.
  • New campaigns offering a feature-rich, unique, and creative Total War experience.
  • A lot of new buildings, and by a lot I mean A LOT. No two settlements will be the same, building-wise. Expect cult buildings, guard posts and military bases, training centers, places of learning, different kinds of shops to compliment the new resource system. Some special stuff include resource-extraction and refinement buildings such as woodcutter's camps, bakeries, breweries, and many more!
  • Many, many, many new units added to all factions.
  • Much more in-depth system for cultures, religion, and political influence.
  • I would be here forever if I kept listing everything I'm working on :D

Would like to point out that the Rome 2 HD set of mods work flawlessly alongside New World. Just drag them ABOVE New World in the launcher and you're good to go! The only obvious issue is that "Hellenic-ish" cultures such as Atlantis, Troy, Lydia, etc... will be using the standard New World Greek models and not the HD ones.

SPECIAL THANKS TO:
  • Pizza Time for his Rome II Community Patch, which initially acted as a base for this mod.
  • Magnar for his outstanding modding tutorials.
  • Sebidee for his custom unit modding tutorial, which was the first thing I attempted to do, and both him and fishfoode for many of their custom unit cards.
  • Unique Trait Icons by Boicote, which have been modified for this mod.
  • The DEI team for some icons and scripting commands.
  • Thunderbolt II for some epic shield patterns and designs.
  • [*VGS*] Italian Player -NIS- for his New Culture Styles User Interface mod, which has been modified for this mod.
  • Kaziel for his really cool Roman assets and armor.
  • Adlious for some Egyptian models.
  • Attila Themed Map by Idreaus
  • True Bronze retextures by Treccboi.
  • Clean Textures mod by Kagarino Kirie.
  • My family members and friends who inspire me everyday and give me the endurance and strength to take on such a project ❤️

IF ANY OF THE CREATORS LISTED ABOVE WOULD LIKE THEIR WORK REMOVED FROM THIS MOD, AT ANY TIME, CONTACT ME. <3
1,130 条留言
Ajolodios 11 月 9 日 下午 12:54 
"Improved and custom tuned campaign AI"
Would you so be kind as to explain a little more about this?
Also, would this mod work with mods that only change the battle AI?
Genesi[s]  [作者] 11 月 8 日 上午 8:47 
@attiladuran123
It won't work as they're both big overhauls and conflict with each other. I have had plans to incorporate the Qin content into New World with my own custom twist, but sadly I'm not sure I have the time to do so nowadays as modding has taken a lower priority due to personal things in my life. We'll see if this changes in the future. Thanks for the suggestion though!

@Ligma Bababooey
They should, yes.
Ligma Bababooey 11 月 7 日 上午 7:22 
do roman reskins work with this overhaul ?
j.yellow28 10 月 29 日 下午 1:18 
Prob not since this is a overhaul. Unless u make a submod for it
Lil DJ Zyn 10 月 21 日 下午 8:47 
You got it man, take your time and do it right
Genesi[s]  [作者] 10 月 12 日 下午 8:40 
Hi all, very sorry for the late replies to everyone. A small-medium sized update is being prepared and is expected to launch soon. I've just been very busy with life, so I'd kindly ask for just a little longer before I can address each of your comments and reply carefully. Thank you for your patience, and I'll get back to all of you shortly!
Numb 10 月 3 日 下午 7:23 
doesnt work with Tiny VFX
Disguised cat 10 月 3 日 下午 1:46 
How do I find the factions
Aster 9 月 22 日 上午 4:43 
This mod is an overhaul and changes all sorts of things, even edicts, buildings, factions, lighting, shaders...

If you put this main mod at the bottom of load order, optionally with Bella Italica above it or Megron's unit pack, it works and does not crash for me, and I've been playing it a lot of hours these days.

I also add a personal difficulty level effects tweak mod at the top of the load order, and a mod that halves required EXP to level up for characters and armies and gives 2 skill points per level, this on above the main mod, below my own tweaks mod. I'm sure this one isn't fully compatible but still works, though not with also Bella Italica, I think.

In short, are you getting issues with just this main mod, or could there be conflicts with other mods? And I recommend placing this main mod at the bottom.