RimWorld
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New Equiums
   
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Mod, 1.1, 1.2
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26.501 MB
20 mei 2020 om 13:42
28 jun 2021 om 10:22
18 wijzigingsnotities (weergeven)

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New Equiums

Omschrijving
A strange horse looking race using the Alien Framework V2.0 by Erdelf and co.
An Equiums colony. This mod uses the new textures and sub races.
Equiums race
Striped Equiums race
Horned Equiums race
Donk Equiums race

Added a scenario through an addon mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2105351041

Chinese language translation addon mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2167930856

Equiums Can Eat Everything patch. Removes food restrictions.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1913484177

This mod will have head textures improved and hairs improved still. A lot artwork still to be completed yet.


Can this RimWorld survive these bunch of misfits?
What do they know?
Do they know things?
Let's find out.
Storytellers in a separate mod. Horse in black event only available through the Equiums storytellers pack mod.


Special thanks to Xen, ChJees and Sera for the major help in coding(original Equium mod).
27 opmerkingen
hauvega  [auteur] 16 jan 2024 om 15:56 
Right now Equiums II is the replacement
Cryptocism 16 jan 2024 om 10:55 
1.4?
hauvega  [auteur] 15 aug 2021 om 9:49 
After thinking about the update. I will mostly just do a basic update. No major graphic changes yet. Just getting the basic 1.3 update is going to be enough. It will take some time though. 1.3 affected pawnkinds and factions to slow things down and the race framework is still being worked on.
hauvega  [auteur] 14 aug 2021 om 8:16 
I am resolving other issues and looking at some other methods of graphic handling. I also have to see how ideology works with one of my race mods so I can be sure it works properly. This was a very large update with different parameters.
羅蘿蔔莉 14 aug 2021 om 5:56 
1.3 ?
haunted medic 11 jul 2021 om 18:16 
is there a difference between this and the other equium mods?
hauvega  [auteur] 30 jan 2021 om 8:34 
Did some basic CE functionally.. Will put all patches in a new patch mod to be used with the other variants.
hauvega  [auteur] 30 jan 2021 om 6:51 
I have a lot to update to make work. So it will take some time. CE makes it too complex to do all at once.
hauvega  [auteur] 30 jan 2021 om 6:13 
This version had no CE support. Unless someone made a patch for it already. There are quite a few things to fix to make it CE compatible. I have to go through everything to find it all.
Orinoco 29 jan 2021 om 16:04 
In this case it really broke CE - made guns unusable.

The lack of ammo is lower priority, I can add the starting ammo myself in game.