安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






在 Youtube 上 


As for not dying would you happen to be using ACE? Or any A.I. mods like VCOM?
Are you using any A.I. altering mods? As well as A.I. Voice sounds such as additional ambient/combat dialogue? I've noticed when I last played that some A.I. mods like VCOM seem to override the Headcrab A.I. 50% of the time or straight up turn them off. While some mods like Death Screams override the Headcrabs sounds?
Sometimes in EDEN even though they show damage or move around they'll work just fine once in play but other times those units that took damage did indeed take damage.
As for the sliding issue that is also a Max's Zombies mod code issue. It seems to be active when running other A.I. mods like VCOM. But Ima be honest with you I have to pin down any one issue at all after months of trouble shooting with various mods.
Sorry for late reply. Military life doesn't give me much time anymore.