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Повідомити про проблему з перекладом










Could of sworn it was under basic before for some reason.
It's only really an issue because I'm trying prehistoric and all I've got is a fire and a cave to keep me alive lol
There's no specific task for refueling campfires there's only refuel. By default the task is under Hauling. However with this mod its moved under maintaince and had its priority increased so its done before many other things.
It's just that playing on a cold biome with it so far down the priority list they end up freezing a lot.
Otherwise I would have to set a lot of other jobs to priority 2 just to get them to refuel it first.
If I recall correctly that should be a duplicate task. So it should appear under both cooking and production.
@Pholith
Yes, that's what I meant. Changing how things are structured to make it more modular with proper mod options would be a lot of work. Especially if I'd need to account for worktype B being enabled but not worktype A.
Now for a person to just gut existing worktypes themselves its not difficult. Worktypes generally have two components, the Worktype which is located under Defs and the patches which are located under Patches. To remove the splitting of the medical worktypes you would need to delete the associated worktypes and the patch files. The worktypes are all bundled together so you need to be careful you are only removing the ones you are after. However the patches are all split into individual files so you can just say delete the Surgeon and Nurse file without issues.
Making more of the existing worktypes optional would require quite a lot of reworking. It's not something I'm interested in doing at this time.
@onweerwolf
It shouldn't and I never had that issue myself. The mod is purely xml so it shouldn't be capable of doing that.