安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










Most importantly any prolonging skills for burn\etc doesnt work at all and there is no ZedGroup_HealthExtraPerWave and other DiffOverTime params to adjust certain groups, usualy bosses, since they doesnt grow fast enough. And some balancing for skills would be awesome, if you need testing im ready.
Controlled Difficulty is not compatible as it is also a gamemode. You can only launch one game mode at a time, due to the design of Unreal engine.
Spawn in group limit? If you mean the max limit of 8 zeds in a group, that is due to map limitations. If you spawn in way too many Zeds in a single spawn group they could get stuck in the spawn zone or just simply get deleted due to collision errors. 8 was just the safe limit that was compatible with virtually all maps.
Special waves are limited to two at a time due to the fact that they can break each other. It took a while to make sure every combination of special waves did not break the game. Increasing to 3 or 4 is going to require massive amounts of testing to make sure they dont break the game.
Brepeat is to apply this inject to all next waves.
I tested fire\poison stuff.
Napalm\AcidRounds deluxe and Bring the heat are op. Pls nerf dmg of Napalm\Acid 3 times and increase cooldown for spawning flames of Bring the Heat x5-15x times. Now you can 1-2 shot bosses with it, and Heat spawns flames every second, thus enemies cant to anything to you, cause it stumble and burn them all the time, you can win half wave just by doing nothing. Also consider fire spread and strengthening innate burn\posion through class bonuses\etc, they are almost useless without Nap\Acid skill?
Napalm\Acid rounds have difficulties to trigger with weak weapons, f.i. health thrower cant trigger it at all.
Barbercue duration doesnt work at all with any fire\poison(innate or skill dmg) or status lenght and most likely with others dmg type too.
Not single skill from any mod working for duration effect, which adding new skills\classes.
ZED atif skill slowing doesnt work at all, including when zeds playing animation of poisoning.
Can you add random time to spawn to wave inject, not only begining\middle\end wave?
I have added weapons in sidearms category and weapons below certain letter in alphabet being given as starter instead of 9mm to some very specific players, wtf?)
Also is it possible to sort sidearms someway?
ZedternalReborn.Config_DifficultyGroupHealthExtra repeating 2 times. May be second one should be healthperwave? Do these groups completely ignores main setting for stats, even if didnt specify it? If not specify their dmg, will it use default or main\common setting for this?
Ammo consumption, RoF and may be other bonuses for alt fire not working.
Please add ground ice to all ground fire bonuses.
For extra fun, how about x3-4 special wave modificators?
Omega sirens are already very deadly, able to kill you quickly. Giving them the vortex skill is pretty much going to make them much hard. Some balancing would be required.
There is no full documentation for all the config values, but a lot of info is on Discord.
Stats can only be changed by modifying the code. The base stats for Zeds, Weapons, Resistances, etc. are all hardcoded to default values at compile time. This is due to how Tripwire wrote the entire system. The only thing you can change is the modifiers which are used to increase/decrease these base values at runtime, which most are in the configs.
Firebug skills should be working as intended. Napalm damage type is based off the Fire damage type, KFDT_Fire. So fire resistance should be working on Zeds.
Is it possible to make omega siren to use hers pvp vortex\pulling skill?
Is there anywhere documentaion\commentary to every ini\cfg?
Where i can change enemies resistances and other stats\precious stats\skill stats?
Seems a lot of firebug skills is bugged, like napalm using strange dmg type, which ignores enemies fire resistance, what leads to fleshking dies in 1 rocket or not working others skills, which increases burning time\dmg for dot, etc. Would be nice to include emp\bleed dmg type in this too.
Is it possible to include freezer ground freeze in ground fire skills\weapong upgrades.
MAKE NUKES GREAT AGAIN, why no nukes(aside door one)? :)
ZedternalReborn is based off endless, so objectives other than the holdout zones will not really work as most of them are designed for survival or objective mode.