Arma 3
464 ratings
3AS (Beta Test)
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Data Type: Mod
File Size
Posted
Updated
4.899 GB
Apr 12, 2020 @ 11:13am
Oct 30 @ 5:47pm
75 Change Notes ( view )

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3AS (Beta Test)

Description
3AS is a Public Beta Test version of Project Knightfall mod. This Mod is an EARLY BETA so please expect bugs. Not all content is finished, and some items may not perform well in multiplayer scenarios, so use at your own risk. Our team will be working on actively fixing bugs, and completing unfinished content. Once the mod is polished to a level we are comfortable with, we will compile a full stable release for the community and put it on workshop. All further information on the mod is in the public discord.

3rd Army Studios Discord[discord.gg]

Please report bugs in the Discord channel #bug-reports linked above. We will not be replying to comments on the Steam page.

Special thanks to all our developers and contributors.




All rights reserved. Models, Textures, and/or Code may not be reuploaded, distributed, or copied to any other source without explicit permission from 3rd Army Studios Administration.


DISCLAIMER
---------------—
This mod is an unofficial resource and is in no way linked to Lucasfilm ltd, the Walt Disney company, Electronic Arts inc. or Twentieth Century Fox.
Popular Discussions View All (3)
4
Jul 4, 2023 @ 9:02am
The brightness issue.
Bandit
0
Jul 1 @ 6:27am
Update 1st June, broke Radar at Laat
Yatoro
0
Nov 17, 2023 @ 6:27pm
We are trying to add this mod and the Terains mod to our server but wont work any ideas?
ItsxBig
210 Comments
CyberneticLizard Nov 28 @ 2:07pm 
So, ive been having a weird glitch with the LAATs in this mod. On server every time i get in one as pilot it does a fackflip, then it flies perfectly. Any ideas how i can fix this?
Aotea Nov 26 @ 5:25pm 
Love this mod, but i would like to see the AI use the AT-RT's too, is that gonna be a thing in the future?
3rdarmystudios  [author] Nov 4 @ 1:36pm 
Updated Changelog! Sorry was away for the weekend!
SVaughan Oct 29 @ 4:11am 
Alternatively you can join their Discord and the log is there as well.
SVaughan Oct 29 @ 4:06am 
Have patience. They'll get it up when they get it up.
Ant Oct 28 @ 10:43pm 
no changelog..
SVaughan Oct 27 @ 8:24pm 
Give them a day or so then check the Change Logs. They always put their changes there.
Ant Oct 27 @ 8:17pm 
what was updated
SpooNNNeedle Sep 16 @ 4:23pm 
If you remove the crew from 3AS Galactic Empire vehicles, you are unable to fill out some slots in certain vehicles.

For example, you can't place a unit in the Commander slot of the AT-ATs, and you can't replace the Gunner slot of the TX-130s.
Bacta Juice Sep 15 @ 2:23pm 
It looks like ai controlled tx-130s (not super sabers) aren't able to attack enemies or hit from beside and behind them unless facing them directly. I'd understand if there's a way to fix this since the tx-130 turrets limited to a few degrees of freedom and there aren't any vanilla vehicles like this.