RimWorld
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Gunplay
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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Actualizado el
6.339 MB
25 MAR 2020 a las 8:14
16 JUN a las 4:19
14 notas sobre cambios ( ver )

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Gunplay

Descripción
ABOUT
Adds more cinematic effects to weapons:

A. For both vanilla and other mods:
- long trails for projectiles; trails are wider for weapons that do more damage
- projectile comes from the barrel of the gun and not from inside of the colonist
- weapon movement animation for pawns missing their targets
- visual effects for particle collision
- faster projectile speed for all projectiles

B. Only for some vanilla weapons:
- weapon animations for miniguns and bows
- different sounds for some weapons

For effects from the B category to work with other mods, modders would have to add an extension to their mods (XML only, no C# required).

All changes, apart from projectile speed, are cosmetic. You can choose which ones you want in the mod settings dialog.

This mod is safe to add or remove from a save file.

Japanese translation by Proxyer.
Chinese translation by NiAnyIGJQ.

OPTIONAL MODS
This is a list of mods that in some way or another use Gunplay to enhance their or other mods' weapons:
- The Brotherhood Compendium
- Mechalit Equipment + Faction 1.1
- Wall Mounted Turrets (Continued)

MODDER'S GUIDE
https://github.com/AUTOMATIC1111/Gunplay/wiki/Modding-guide

SOURCE CODE
https://github.com/AUTOMATIC1111/Gunplay

UPDATES
16-Jul-2021
- 1.3
- fixed incompatibility with Save Our Ship 2 for Rimworld 1.2

12-Aug-20
- 1.2 update

29-Feb-20
- added support for weapon animations
Discusiones populares Ver todo (4)
2
31 MAR 2020 a las 16:30
Can you make custom animations?
Solarne lampki do konewki LED
1
19 DIC 2022 a las 0:44
bug reports are being ignored.
Teusdv
0
1 MAY 2020 a las 8:53
Mod request
Loner Yound
299 comentarios
天哪,那是接近的 30 NOV a las 10:14 
Can the function of enlarging bullet size due to damage be cancelled? Folding some powerful weapons and bullets looks foolish.
Margie 2 NOV a las 20:22 
Error spam with VE mods
we need ce support
ShadowBlade9 11 OCT a las 14:57 
Sorry to repeat the comments, just saw people pointed this out in previous comments.
ShadowBlade9 11 OCT a las 14:56 
I think this mod is partially incompatible with Vanilla Weapons Expanded - Coilguns. In my game, the trails dont fade and then slow down the game. I have to reload to get rid of trails and stop the slow down to the game.
citizen 4 OCT a las 16:02 
In Odyssey, it seems that the unique minigun with weapon traits doesn’t have its sound applied!
lexcpa324 9 SEP a las 14:51 
The video looks great, im impressed
Kait 28 AGO a las 4:59 
is there a way to have different projectile speed depending on weapon ?
i like this mod with guns but the arrow speed is rather silly looking when using bows
Twinki 24 AGO a las 20:16 
@AUTOMATIC

I have a fix for these NRE complaints, but your GItHub isn't updated with 1.6 - I'm closing to simply releasing a fork version instead with the fix baked it, but it'd be sweet if that wasn't needed
femoral2 20 AGO a las 17:12 
Tip: Always disable trails with this mods. It generates a lot of lag with other mods that add weapons. I got a massive improvement after I disable the trails option