RimWorld

RimWorld

2,589 vurderinger
Gunplay
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4
6
3
2
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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6.339 MB
25. mars 2020 kl. 8.14
16. juni kl. 4.19
14 endringslogger ( vis )

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Gunplay

Beskrivelse
ABOUT
Adds more cinematic effects to weapons:

A. For both vanilla and other mods:
- long trails for projectiles; trails are wider for weapons that do more damage
- projectile comes from the barrel of the gun and not from inside of the colonist
- weapon movement animation for pawns missing their targets
- visual effects for particle collision
- faster projectile speed for all projectiles

B. Only for some vanilla weapons:
- weapon animations for miniguns and bows
- different sounds for some weapons

For effects from the B category to work with other mods, modders would have to add an extension to their mods (XML only, no C# required).

All changes, apart from projectile speed, are cosmetic. You can choose which ones you want in the mod settings dialog.

This mod is safe to add or remove from a save file.

Japanese translation by Proxyer.
Chinese translation by NiAnyIGJQ.

OPTIONAL MODS
This is a list of mods that in some way or another use Gunplay to enhance their or other mods' weapons:
- The Brotherhood Compendium
- Mechalit Equipment + Faction 1.1
- Wall Mounted Turrets (Continued)

MODDER'S GUIDE
https://github.com/AUTOMATIC1111/Gunplay/wiki/Modding-guide

SOURCE CODE
https://github.com/AUTOMATIC1111/Gunplay

UPDATES
16-Jul-2021
- 1.3
- fixed incompatibility with Save Our Ship 2 for Rimworld 1.2

12-Aug-20
- 1.2 update

29-Feb-20
- added support for weapon animations
Populære diskusjoner Vis alle (4)
2
31. mars 2020 kl. 16.30
Can you make custom animations?
Clippy
1
19. des. 2022 kl. 0.44
bug reports are being ignored.
Teusdv
0
1. mai 2020 kl. 8.53
Mod request
Loner Yound
294 kommentarer
citizen 4. okt. kl. 16.02 
In Odyssey, it seems that the unique minigun with weapon traits doesn’t have its sound applied!
lexcpa324 9. sep. kl. 14.51 
The video looks great, im impressed
Kait 28. aug. kl. 4.59 
is there a way to have different projectile speed depending on weapon ?
i like this mod with guns but the arrow speed is rather silly looking when using bows
Twinki 24. aug. kl. 20.16 
@AUTOMATIC

I have a fix for these NRE complaints, but your GItHub isn't updated with 1.6 - I'm closing to simply releasing a fork version instead with the fix baked it, but it'd be sweet if that wasn't needed
femoral2 20. aug. kl. 17.12 
Tip: Always disable trails with this mods. It generates a lot of lag with other mods that add weapons. I got a massive improvement after I disable the trails option
Dealer Mangan 16. aug. kl. 7.41 
Doesn't play well with vanilla expanded weapon mods.
Linxu 9. aug. kl. 15.32 
Hah, I just came here to report the same thing! Buncha tracers stuck on the map, and console being constantly spammed with:

Exception ticking default395948 (at (98, 0, 181)). Suppressing further errors. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9AD72D60]

at Verse.GenGrid.InBounds (UnityEngine.Vector3 v, Verse.Map map) [0x00000] in <cb53cd4422904947932d33f561ad8d15>:0

at VEF.Weapons.ExpandableProjectile.get_ExactPosition () [0x0000f] in <810beedc514b49c6a1a7550d452dcc2c>:0

at Gunplay.ProjectileTrail.Tick () [0x00019] in <1026ad69543844f19e3572b0192e6e50>:0

at Verse.Thing.DoTick () [0x0007b] in <cb53cd4422904947932d33f561ad8d15>:0

at Verse.TickList.Tick () [0x00139] in <cb53cd4422904947932d33f561ad8d15>:0
Latex Santa 5. aug. kl. 9.04 
@SleepingPigNeverSleep
Oh yea, this bug was in 1.5 as well, especially with Coilguns.
The trails usually disappeared after a save and reload.
SleepingPigNeverSleep 25. juli kl. 21.57 
After a battle, the trails doesn't disappear and error keeps happening

Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref CB06E20C]
at Verse.GenGrid.InBounds (UnityEngine.Vector3 v, Verse.Map map) [0x00000] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
at VEF.Weapons.ExpandableProjectile.get_ExactPosition () [0x0000f] in <146b542dabb14f44b04d23fe0d70d5e8>:0
at Gunplay.ProjectileTrail.Tick () [0x00019] in <1026ad69543844f19e3572b0192e6e50>:0

https://gist.github.com/HugsLibRecordKeeper/5d6fb4b491b71ab981e8a95b7fb4aba2

Is it mod conflict or a bug?
Boxy 19. juli kl. 22.00 
Is this the reason grenades and bombs just stop in the air and throw errors?