Space Engineers

Space Engineers

582 次評價
Hacking Computer 3.2 - SE 206
5
2
2
4
4
2
2
   
獎勵
加入最愛
已加入最愛
移除最愛
Type: Mod
Mod category: Block, Script
檔案大小
發佈於
更新時間
12.666 MB
2020 年 3 月 24 日 下午 2:40
4 月 19 日 下午 1:35
10 項更新註記 (檢視)

訂閱以下載
Hacking Computer 3.2 - SE 206

描述
This mod adds small and large ship hacking computers. It is a replacement for an earlier version of the mod. With new models and effects (a big thank you to Nukeguard for providing the models).

Original:
Hacking Computer


Thanks to Crunch and Sen. Palpatine for providing an update fix for server issues.

To use the hacking computer, simply build it on a grid you wish to take over and the hacking computer will do the rest.

Hacking Computer:
-> Will attempt to hack 1 random enemy block a second.
-> Success Depends on the number of computer components the enemy block has.
-> Will not hack blocks that have been turned off.
-> Red means the hacking computer is not functioning; Flashing means the block is working; Red orange flashes are failed attempts, Green flashes are successful attempts; Solid Cyan means you have completely taken over the grid.

Firewall:
-> Forces any enemy hacking computer to target the firewall block.
-> Has 1000 computers and is very difficult to hack.
-> Flashes when successfully blocking attempts. Blinks faster the more attempts made.

Common Problems:
-> Many pirate ships and cargo ships will turn on and off their programming blocks, timers and antennas. Blocks which have been turned off can not be hacked. **This is intentional.**

Anwsers Common Questions:
-> Yes, you can use the hacking block to prevent hacking, it will take ownership of anything people hack on your ship.
-> Yes, hacking blocks will hack other hacking blocks, and those blocks will then work for you. I've even tested 100 hacking blocks vs. 100 hacking blocks, it works as expected.
-> Yes, building more computers will let you hack faster.
-> Yes, the hacking block must be built on a grid you wish to hack.

Find Hacking Computer on same row as Programming block, and in Progression under Pilot Seats. Or find them in block groups under E-War - Kage
------------------------------------------------------------------
Hope you all enjoy this mod, and if you like this one please check out The rest of my Workshop.
Visit my Discord server Ntech Mods[discord.gg]
熱門討論 檢視全部(1)
28
7 月 6 日 上午 12:35
Issues/Bugs
nukeguard
216 則留言
nukeguard  [作者] 10 月 9 日 下午 2:11 
connector or mag lock, no antenna. That just makes it too easy.
Herosir 10 月 8 日 上午 7:51 
Does this need an antena to transfer info between grids to start hacking?
Raszul 10 月 4 日 上午 3:50 
would it be possible to have each hacking attempt cost some reputation?
Joeltom1 7 月 13 日 上午 10:37 
System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.Entities.Cube.MyRadioAntenna.GetObjectBuilderCubeBlock(Boolean copy)
at Sandbox.Game.Entities.Cube.MySlimBlock.GetObjectBuilderInternal(Boolean copy)
at Sandbox.Game.Entities.Cube.MySlimBlock.VRage.Game.ModAPI.IMySlimBlock.GetObjectBuilder(Boolean copy)
at Kage.HackingComputer.HackingBlock.GetComputerCount(IMySlimBlock block)
at Kage.HackingComputer.HackingBlock.<HackingLogic>b__64_0()
Joeltom1 7 月 13 日 上午 10:37 
System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.Entities.Cube.MyRadioAntenna.GetObjectBuilderCubeBlock(Boolean copy)
at Sandbox.Game.Entities.Cube.MySlimBlock.GetObjectBuilderInternal(Boolean copy)
at Sandbox.Game.Entities.Cube.MySlimBlock.VRage.Game.ModAPI.IMySlimBlock.GetObjectBuilder(Boolean copy)
at Kage.HackingComputer.HackingBlock.GetComputerCount(IMySlimBlock block)
at Kage.HackingComputer.HackingBlock.<HackingLogic>b__64_0()
2025-07-13 13:23:37.801: Exception in HackingBlock.UpdateAfterSimulation100. Clearing blocksToHack list:
Garrowind 6 月 24 日 下午 10:56 
This is a must whenever i get into a SE mood
Mysterious Stranger 6 月 3 日 下午 10:57 
currently playing survival alone so it's hard for me to test, but does this work on connected grids? eg if I make a drone that connects to other grids via a connector, will it attempt to hack the attached grid?
Blargh2015 5 月 28 日 下午 5:45 
Getting issues running this block on a multiplayer server:

2025-05-28 18:34:39.381 - Thread: 11 -> Exception in HackingBlock.UpdateAfterSimulation100. Clearing blocksToHack list:
System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.KeyCollection.Enumerator.MoveNext()
at Sandbox.Game.EntityComponents.MyModStorageComponent.Serialize(Boolean copy)
at VRage.Game.Components.MyComponentContainer.Serialize(Boolean copy)
at Sandbox.Game.Entities.MyCubeBlock.GetObjectBuilderCubeBlock(Boolean copy)
at Sandbox.Game.Entities.Cube.MyTerminalBlock.GetObjectBuilderCubeBlock(Boolean copy)
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.GetObjectBuilderCubeBlock(Boolean copy)
at Sandbox.Game.Entities.Cube.MySlimBlock.GetObjectBuilderInternal(Boolean copy)
nukeguard  [作者] 5 月 9 日 上午 7:50 
log please. they are helpful for finding problems.
taro 5 月 9 日 上午 7:04 
yea this is broken it crashes upon being fully welded and functional