RimWorld

RimWorld

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Pulsefire Turret (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
Tiedostokoko
Julkaistu
Päivitetty
1.103 MB
21.3.2020 klo 14.18
14.6. klo 11.10
14 muutosilmoitusta ( näytä )

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Pulsefire Turret (Continued)

2 kokoelmassa, tekijä Mlie
Mlie's resurrected mods
974 luomusta
My Current ModList
263 luomusta
Kuvaus

Update of Trunkens mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1712142869

- The CE-patch is now included in the main CE-mod



[discord.gg]
[github.com]



Version 1.0: Release
Version 1.1: Combat Extended and Turret Extensions support
Version 1.2: Added another Turret (2 of 2) + Japanese Translation (Special Thx Proxyer)

Adds 2 new maximum range security buildings to the game:

The Pulsefire Turret and Twin Cannon

Properties
- High precision
- Full Metal Jacket
- Slow reload
- 1x1

Requirements
- Technology "Pulsefire Turret"
(dependency: "Precision Rifle", "Gun Turrets", "Multy Analyzer")
- Metal: 125
- Steel: 125
- Components: 8
- Power consumption: 400 W

Highend turret. Lategame content.

Compatibility
- [XND] Turret Extensions
- Combat Extended
- CE Ammo Optimizer



Devastating for everyone on hit with its target acquisition system.

Details: Sniper Turret
30 DMG Full Metal Jacket bullets (.600 Nitro Express)
on 56 max. RANGE ingame
and 6 seconds CD

Details: Twin Cannon
20 DMG Full Metal Jacket bullets (High caliber subsonic 127x55mm AP)
Motoric double burst (Rapid Fire)
on 56 max. RANGE ingame
and 6 seconds CD

Needs ~10 Researches from scratch Crash Landing

Credits
Inspired * by Sunny and Kilroy232
Sound Effect * by Marvin
Russian Translation * by AftarNik
Japanese Translation * by Proxyer
German Translation * by Endgegner

**Patches "Sniper Turret" with the correct range limit.
Meant to be comparable and suitable to each other




  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: high-end, weapons
45 kommenttia
Mlie  [tekijä] 18.12.2024 klo 22.36 
@DocHolliday I have no gfx skill but you should be able to change the colors locally if you want
DocHolliday 18.12.2024 klo 20.10 
Any chance we could get a black or grey version?
pedroekh 24.1.2023 klo 4.53 
Ok. Thanks
Mlie  [tekijä] 18.1.2023 klo 6.30 
@pedroekh You should probably report issues with RimmSqol to the author of that mod
pedroekh 18.1.2023 klo 6.22 
It is weird that I change the cooldown of turrets with RIMMSqol but I get no changes in game (it has no effect on how long the tower behaves. Any idea why?
孤海彡影 30.7.2022 klo 10.36 
@Mlie Thank you.
Mlie  [tekijä] 29.7.2022 klo 12.45 
@Youxi I think you can change properties of almost anything with the Rimmsqol mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1084452457
孤海彡影 29.7.2022 klo 11.36 
This mod is great
Can you add a custom feature?
I want to balance it out by increasing the power consumption
Mlie  [tekijä] 22.7.2022 klo 9.23 
@Atmey See ”Reporting issues” above.
Atmey 22.7.2022 klo 9.07 
Getting an error about tech level.