Stellaris
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At War: Starbase Improvements (2.6 Compat Update)
   
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18 Thg03, 2020 @ 5:30pm
12 Thg04, 2020 @ 1:23pm
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At War: Starbase Improvements (2.6 Compat Update)

Mô tả
This mod is a continuation of the original, created by The Dadinator, and now updated and maintained following his expression to discontinue support.

This mod may be removed if he returns to the modding community and wishes it taken down to consolidate effort.

Original Mod
Original Description (links culled to avoid misdirection):
==========================================
Do your bastion citadels feel underpowered when fully built out? This mod adds heavy weapon batteries for starbases and improves their power systems to allow for full exploitation of improved weapons and defenses. Don't leave your systems unprotected!

Want those heavy defense platforms to act like starbases and never fully die? Try out At War: Defense Platform Longevity!

Features
  • Miniaturized Defense Platform Components - a technology to unlock Heavy Defense Platforms which have twice the hull points and twice the weapon mounts of standard Defense Platforms.
  • Improved Heavy Defense Platform Hulls / Advanced Heavy Defense Platform Hulls - two techs to buff hull points.
  • Heavy Starbase defense modules, unlockable through research, add some serious firepower to your Star Fortresses and Citadels.
  • Vastly-improved Starbase Power Plants allow for your battle-stations to become FULLY OPERATIONAL with UNLIMITED POWER™!
  • Starport Defense Algorithms - repeatable engineering tech to add additional defense platforms late game. Capped at 5 repeats.

UNLIMITED POWER™ is not actually infinite, but does offer around an order of magnitude more than vanilla reactors at later tiers.

Compatibility
No vanilla files were harmed in making this mod.
Compatible with Stellaris v2.6.*
As with any mod that affects game play, NOT achievement compatible.
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4 Thg04, 2020 @ 5:52pm
Known Issues
Kiithnaras
95 bình luận
FeroFerreTuliLatus 8 Thg01, 2023 @ 6:00pm 
This is without doubt my favourite Stellaris mod - I don't use many, but this one is very important because it rebalances the game to the way I like to play it. Unfortunately, it appears to conflict slightly with some of the starbase buildings added by the 3.6 update - it works fine still, it's just that the new buildings don't appear in the build menu. Is there any chance of a tweak to fix this? I assume it's just an ID assignment or load order change of some kind.

And even if there isn't any chance of a fix, I want to thank Kiithnara for all his work - it is the difference between me playing Stellaris and not playing it, that's how important I find it.
I Darkstar X 28 Thg05, 2021 @ 9:02am 
Sooo... is it fine for 3.0.*?
RECKLE$$ 18 Thg01, 2021 @ 9:18am 
@astacius are you using NSC i heard it might be a value overload from the amount of extra offensive and defensive buffs you can add on exceeds the SB values for damage and defaults back to 1
Rogueone 17 Thg01, 2021 @ 10:05pm 
Is this compatible with starbase slots?
Cosmic Cat 27 Thg12, 2020 @ 3:28pm 
Never had the 1 hp bug and I've used this for a long time. I think Astacius has a conflict with something else.
Astacius 26 Thg12, 2020 @ 11:36am 
@Liquid Snake sometimes base will go down to 1HP and won't get disabled, and this bug causes manyyyy problems
Noone 18 Thg12, 2020 @ 12:02am 
@Kiitthnaras Hello author,are u planning to update this set of mods to 2.8.x or should i consider this mods dead and not wait for update??
RECKLE$$ 15 Thg12, 2020 @ 10:14am 
is this mod that adds what feels like a million slots to starbase buildings and modules that i see in my game
Nicho 14 Thg12, 2020 @ 9:44am 
@Astacius: Bugged how?
Astacius 26 Thg11, 2020 @ 8:44am 
DO NOT USE THIS MOD - IT'S BUGGED