RimWorld
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Raiders Never Die (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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2020年3月16日 7時16分
6月29日 2時14分
9 項目の変更履歴 ( 表示 )

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Raiders Never Die (Continued)

Mlie 作成の 1 件のコレクション
Mlie's resurrected mods
963 アイテム
解説

Update of schplorgs, sems mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1966580204

For those that have trouble with the wording of the description, ”death chance” and ”death risk” mean the same thing in this mod.



[discord.gg]
[github.com]



Raiders by default die more easily than colonists, even when using fists or melee weapons. This mod removes the additional death risk for raiders. Use the mod settings to change it to something in between.

Version History:
V1.0.2
Fixed affecting animals and mechanoids, now does what it says.
Added separate sliders for animals and mechanoids.
V1.0.1
Fixed Harmony Method() bug
V1.0
Initial Release



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: death chance
135 件のコメント
pgames-food 3月24日 19時41分 
"Sindobaddo 12 hours ago : @pgames-food may I see your base please?"

ah hi, sure, here you go: (part 1 and part 2) its a bit older but still looks like this today. (i have about 5 maps with much better bases fixed up from real ruins maps i managed to take over, after about 2 lots of 50+ raiders drop podded onto my head but i havent got any screens of those yet. (a mini video showing the bases and maps is still on my todo list) :lunar2019piginablanket:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3451585832
+
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3451586032
MonsterCock69 3月24日 6時46分 
@pgames-food may I see your base please?
pgames-food 2024年12月1日 6時25分 
@hewerine, 0.18? (that beats me) :) im still on v1.2 with my savegame and 500+ mods :)
Cart 2024年12月1日 3時58分 
its fine, i wasnt really expecting an actuall 0.18 fork
Mlie  [作成者] 2024年12月1日 2時44分 
@hewerine I have no means of doing that, sorry
Cart 2024年11月30日 21時14分 
this might be a dumb suggestion but could you possibly make a 0.18 version?
parrot 2024年10月30日 5時08分 
@Wolf653 im completely fine with my colonists dying, its going to make the game more harder so i have to plan some raids instead of just putting my colonists behind a barricade and just watch.
ItsKairoKay 2024年10月29日 20時46分 
@parrot aight i've been thinking for this for awhile now but what you described with the grenade launcher isn't that just the result of colonist instant kill multiplier? if it damaged a required body part ofc. i assume the intent is you want the death on downed chance to apply to colonists which realistically speaking would just make medical useless with a population of around 15 per say because of population intent.
parrot 2024年10月29日 17時19分 
just for armour to work instead of having a colonist surviving a grenade launcher while wearing a poor human leather duster
parrot 2024年10月29日 16時19分 
is there going to be a opposite of this mod where colonists have the same death risk of a raider?