Total War: WARHAMMER II

Total War: WARHAMMER II

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Qualitative Additional Improvement (Compilation Reinforcements for All Factions Vanilla/SFO/Lucky/Radious)
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タグ: mod, Compilation
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7.039 MB
2020年3月6日 4時38分
2021年3月7日 15時58分
5 項目の変更履歴 ( 表示 )

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Qualitative Additional Improvement (Compilation Reinforcements for All Factions Vanilla/SFO/Lucky/Radious)

Gwenolric 作成の 1 件のコレクション
Reinforcements Collection (Vanilla/Radious/SFO/Lucky)
16 アイテム
解説
Feature: Affect both Player and AI

This mod is the compilation mod of the 15 others and brings new abilities to all factions during battle, similar to how Menace from Below is used for Skaven. However, unlike Menace from Below or Raise Dead, the units don't degrade over time and do not loose HP for just existing.

### ALERT ! ###

This compilation only works if the other mods are disabled and the pack associated are removed. In case of a crash near the TW2 logo, one possibility would be that you previously subscribed to one of the wonderful mods I created but unfortunately, when you unsubscribed to choose this compilation, the data was not deleted. Fear not, if you are using KMM, you can just right-click on the stubborn mod that remained and delete data. If you don't use KMM, go to the directory in your Steam or XXX\Steam\steamapps\common\Total War WARHAMMER II\data and delete the XXX_reinforcement_gwen.pack and .png. It should solve the issue.

### END OF ALERT ###

Is this compatible with Radious/SFO/Lucky/My grandmother's overhaul?
Yes ... and maybe no (for the stats). This mod doesn't create new units but instead use the original units of the game. Meaning that if it is like SFO or Radious, which modify the core stats of the units, it is compatible. However, at the same time, those units don't get a single bonuses from the faction, from technology or Lord's traits. They are the vanilla of the overhaul (or not overhaul).

So that means it works with everything? Right?
Hehe ... no. I have only made sure to be compatible with the 3 major overhauls right above. I also made sure to abuse the official landmarks that are almost never removed. BUT as you can see on the description, I use a number of technologies and buildings. If some mods were to remove those buildings/technologies, the mod would not work and most likely will crash.
So, if you download a technology/building overhaul with only this mod (and I mean it, ONLY THIS MOD, which should be the last suspect) and it crashes, that means such building/technology has been removed and you should not use this mod.

Is it save compatible?
Yes. In reality, because it doesn't add new units and just add abilities to buildings and technologies, it will not crash your game and you can delete it at any moment and keep playing without worrying about restarting a campaign.

Does the AI also use this mod?
Absolutely yes! However, they are still not always used. Meaning, you can sometimes experience battle where you will face more than just the regular army, and sometimes it will just be the latter without reinforcements. It is then available to the AI and the player. Only that you, the player, are smarter. And that's why you have subscribed to this mod.
72 件のコメント
Tingu 2023年4月30日 11時42分 
WH3
Bop 2023年4月29日 5時35分 
I meant that as praise for your effort and creativity
Bop 2023年4月29日 5時35分 
There isn't even a close substitute in WH3 haha
Bop 2023年4月29日 5時34分 
Have you got plans to port this over to WH3? This mod is very unique. its the only one of its kind in all the warhammer total war games
The Wriggler 2022年1月15日 18時27分 
This desperately needs an update. Not necessarily for everything, but since the Beastmen tech tree was completely changed, now even at max tech you can only summon 2 units of piggies.

Not a game breaking bug, but it's certainly underwhelming.
Gwenolric  [作成者] 2021年7月17日 3時04分 
@Lemonz
Was it really changed? I mean, maybe the values, but the technology tree doesn't appear to have been modified in how the tech are researched. Also, the tech tied to the miner summon still exist so it's fine. Dwarf wise.
Lemonz 2021年7月16日 18時57分 
I know the Dwarf tech tree changed, does this need an update?
Majordea 2021年4月30日 14時15分 
ok, i'll look for them in battle though I haven't seen them yet. I just remember, now this was the medieval 2 mod the end times, but I got squashed by skaven armies, and several others, and haven't seen skaven yet be any kind of real menace in my warhammer games. Also, playing as skaven I have 3 times now lost the campaign within 50-100 turns. To me so far, they just suck.
Gwenolric  [作成者] 2021年4月12日 1時03分 
@Majordea
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2008815297
This is Skaven. And they use it in this one extremely badly since I got the warpfire thrower spawn on top Hammerer a tons of time.
Majordea 2021年4月11日 17時50分 
well just saying that the initial skaven summons. etc. are kind of weak and wanting.I didn't see any skaven packs in this set of mods?