RimWorld
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Progress Renderer
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Mod, 1.4, 1.5, 1.6
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1.442 MB
2020年2月29日 15時56分
7月10日 19時20分
30 項目の変更履歴 ( 表示 )

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Progress Renderer

Neptimus7 作成の 1 件のコレクション
Neptimus7's big ol' list of mods
353 アイテム
解説
Progress Renderer


STOP! See Known Bugs below

Safe to add or remove at any time. You can add it now and disable it in mod settings, so it will be ready for the start of your next game. It auto-enables when starting a new game.

Description
Automatically create scheduled renderings of the full map or only a chosen part of it. There are many options to configure the mod in the settings, including only rendering portions of the map and the render interval.

You can use these renders to create an animated gif or video of your current run. You can also post one on the rimworld.gallery

Controls
  • 9 - render the current map
  • 0 - render the current map, ignoring corner markers
You can change the keybinding in Rimworld Options -> Keyboard

How-to video for rimworld.gallery and Progress Renderer

Notes and current known problems
  • For Camera+ 3.1, using non-Vanilla silhouettes causes Camera+ silhouettes to appear in renders. This is being worked on Stop using Camera+, use SimpleCameraSetting instead.
  • RimWorld does not have vsync in versions < 1.6, so some images may have tearing when the background is moving.
  • Currently in 1.5 the first render will fail with a message about not being able to create the directory. This is currently being worked on, no ETA.

Reporting bugs
You are welcome to join us on discord[discord.gg] and report / ask questions there.

Before reporting an issue, try deleting your config. On Windows, this can be found at %USERPROFILE%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config\Mod_2010777010_PRMod.xml. Also, make sure that if you're using local copies with Fluffy's Mod Manager that you've manually updated.

Finally, please attach your settings with your bug report. Services like hastebin[hastebin.com] are great for that (but we're not picky on the service).

Source
GitHub: https://github.com/JonathanTroyer/Progress-Renderer

[ko-fi.com]

See the original mod for more info. Also, all credit goes to Lanilor[github.com], the original author of the mod.
人気スレッド 全て表示 (4)
66
8月20日 9時46分
Bugs
Neptimus7
2
2024年5月16日 13時36分
invalid path
Snakaj
2
2023年10月16日 19時05分
Render Image Now
perilous3d
354 件のコメント
Feeeweeegege 10月1日 5時07分 
Despite seeing the "Rendering map image..." popup every day, I looked in the output folder and noticed that only the first 61 days actually had screenshots! The three years after that are completely missing. I verified that I'm looking at the path I configured in the settings. I think the 62nd day is the day I first flew my gravship. Could it be the mod is still trying to take a screenshot of the original tile I started on, but has no outputs? I'm not using any rendering corner markers, nor have I ever used any.
A Wild Guy Appeared 9月7日 6時37分 
+1 to the ability to hide planning, or merging the pull request from the Planning Extended mod author
apollodown 9月3日 2時48分 
Would it be possible to let us set timer intervals manually? I'd really like to set it to 25 - or ideally even 24.3 or something - hours so it looks like the sun is rising and setting in stop motion
heaven 8月21日 12時25分 
+1 to the ability to hide planning in renders! I've only got weather and game conditions turned on in the settings but my renders still capture any planning I've laid out. I try to remember to hide them but I'm not 100% at re-hiding them before the render time.
Protok 8月8日 9時19分 
Somehow Progress Renderer not working when Light Map in a list.
No error messages.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2388098465
Harry_Robinson1 8月3日 8時20分 
I've noticed that rendering images of space maps from Odyssey, e.g. asteroids, has weird effects. The first time was an automatic scheduled render, and instead of the usual planet background my asteroid image had my main base in the background with the asteroid stuff overlaid on top. With a manual render, I just get a plain black background.
RoboJesus 7月31日 16時59分 
To clarify I'm just looking to have the squares/grid 'plans' hidden which I can already do manually in game but just want them hidden during the render screenshots if possible
Thatguy{HM} 7月30日 20時00分 
can this mod be added mid game
JleRstvie 7月29日 7時31分 
I seem to have a problem, in mod settings i disabled rendering of designations (and it worked for 1.4), but mining designations still appeaer on the render. Is it a problem for evereone?
JleRstvie 7月29日 7時27分 
@RoboJesus Yeah i have the same problem, I just installed this mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2836293416&searchtext=hide+blue but you have to turn the visibility of blueprints manually