RimWorld

RimWorld

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Rimhammer - The End Times
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
48.499 MB
Feb 25, 2020 @ 10:55am
Jul 27 @ 11:33am
80 Change Notes ( view )

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Rimhammer - The End Times

In 3 collections by SickBoyWi
Rimhammer: The End Times - Medieval - Required
13 items
Rimhammer - Medieval - Dawi / Empire
48 items
Rimhammer - The End Times - Beastmen - Medieval
38 items
Description





NOTE: AS OF 1.4: THIS MOD NO LONGER AFFECTS GAME TECHNOLOGY LEVEL. IT IS RECOMMENDED THAT YOU USE THE RIMEDIEVAL MOD TO ACCOMPLISH THAT EFFECT.

This mod is intended to add Warhammer Fantasy themed goodness into your RimWorld experience. This mod, and the extensions that come after it, will provide a high medieval fantasy version of RimWorld set in the old Warhammer universe, during The End Times.

The Rimhammer mods should be placed at the bottom of your mod list. Place the base Rimhammer - The End Times mod at the bottom, followed by the Rimhammer - The End Times: Magic mod, then put the race/faction mods under it (order doesn't matter for the race faction mods, as long as they are loaded after the base Rimhammer and Rimhammer Magic mods).






























I make the Rimhammer mods for the love of RimWorld, Warhammer, and all types of coding. This was the first mod in the Rimhammer series, and I really wanted to bring a Warhammer experience to RimWorld. This mod laid the groundwork for that, and kicked off a multi-year project that has been much fun and a big hit.


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[ko-fi.com]

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Popular Discussions View All (2)
1
Jul 9 @ 9:11am
High blood not want to share bedroom
SirStart
3
Aug 2 @ 10:49am
Chaos corruption
HermieTheCrab
346 Comments
sassythesasquatch(Real) Oct 2 @ 11:10pm 
it would be cool if the chaos storms affected human colonists more harshly like them growing a tentacles or other mutations that could benefit or hinder them so we can have a Norsca like faction (or even a minor chance of a colonist turning into a chaos spawn from to many mutations) or make a need to prepare for chaos storms far more dire

kind regards Norsca's one and only fan
SickBoyWi  [author] Sep 15 @ 10:11am 
@Volmaaral - You can remove the chaos Storm from the list of things that happens in your scenario before you start. Alternatively, if it starts, just go to the dev menu, select End Game Condition, and end it manually.
SickBoyWi  [author] Sep 15 @ 10:10am 
Update: 1.6 tweaks.
Volmaaral Aug 22 @ 11:36pm 
Looks like I commented on an old version on accident, though this is the one I subscribed to. Any way to turn off the accursed chaos storms? I’m not even in the wastes, but this storm is driving me ballistic. The corruption buildup is way too fast.
Alaska Aug 6 @ 1:38pm 
it seems i cannot actually use either curing or pickling. possibly an issue with the mods i have other than this one.
krokotai Jul 28 @ 9:21am 
1.6 :D thank you
Doggias Jul 28 @ 8:40am 
this boy really is sick wtf
SickBoyWi  [author] Jul 27 @ 11:33am 
Update: Ready for 1.6. Magic then factions to follow.
Bomberbob123 Jul 19 @ 10:20am 
Pls 1.6
gunns22 Jul 13 @ 7:50am 
@SickBoyWi

Any news on 1.6?