RimWorld
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VGP Garden Fabrics
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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1.119 MB
25 feb 2020 om 5:38
20 aug om 17:46
24 wijzigingsnotities (weergeven)

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VGP Garden Fabrics

In 2 verzamelingen van dismarzero
Vegetable Garden Project 1.1
25 items
Vanilla Art For VGP mods by Argón
8 items
Omschrijving
Garden Fabrics (Does not require Vegetable Garden)

Fabrics:
1.5 changed the way that the Salvage worked.
I have wrote a patch that allows the Core game, DLC, and this Mods Fabrics be able to be broke down from Apparel.

If you want another mods Fabric to be added.
Please let me know and i'll add a patch for it.



Reworks the games cloth production.

Cotton and devilstrand plants produce fibers that can be processed into cloths at the loom.

-Unpowered loom and an electric loom.
-Adds Flax plant and linen Cloth.
-Adds plasteel thread. Used to make high-end cloths.
-Adds recipes for synthread and hyperthread cloths.
-Adds hemp cloth made from smokeleaf.
-Adds salvage apparel allowing you to destroy unwanted apperels.
-Adds blended wool. Combine wools to make a simple wool.
-Adds blending down high end cloths into simple cloth.

This Mod has patches for:
Alpha Animals
Animal Collab Proj
Medieval Overhaul
Thrumbo Extension
Vanilla Furniture Expanded - Production
Curtain Doors


-Patch for Medieval Overhaul
--Looms are now behind Textile Spinning
--Cloth switches to Medieval's cloth

-latest Chinese translation, thanks to: bfmsc

Old versions of my mod:

I do keep the last stable version of each version of the game on my Nexus mods page. And 1.0 and older mod downloads can be found on my Dropbox / Forum / Nexus accounts.

Forum:
Forum Download Link[ludeon.com]
Dropbox 1.0 version
DropBox Download Link[www.dropbox.com]
Nexus mods:
Nexus Mods Download Link[www.nexusmods.com]
Steam News and Credits For my mods:
Vegetable Garden 1.0 / 1.1 Collection On Steam

Wanna support the mod? Buy me a Coffee! [ko-fi.com]
238 opmerkingen
dismarzero  [auteur] 3 sep om 16:45 
Yeah I tested the Fabrics full mod and didn't not see anything wrong with the coding on my end...
Ambulatory Cortex 3 sep om 14:39 
Yeah, most likely mod interaction. I just figured I'd ask before I started tearing my modlist apart, then slept on it and realized I could manually fix it with RIMMSqol. So only bother to look into if you really want to.
dismarzero  [auteur] 3 sep om 6:07 
Could be a mod interaction. A few mods out there mess with the cotton resource. But I can look into it on my end.
Ambulatory Cortex 3 sep om 4:23 
Well I don't know what caused the issue, but I was able to manually correct the recipe with RIMMSqol.
Ambulatory Cortex 2 sep om 18:13 
My loom expects cotton instead of cotton fiber for making cloth. Since I only have cotton fiber, this is a problem. Before I start to dig, has anyone else seen this?
dismarzero  [auteur] 24 aug om 16:12 
If you don't research them you can't use them?
Videogameplayer 24 aug om 12:39 
Hello very nice mod I just wish i could turn off synthread, hyperweave and plasteel options because i find them too strong, if you'd have any interest to do that at some point
man_of_belief 22 aug om 2:17 
thank youuuuuu
dismarzero  [auteur] 20 aug om 17:46 
Fabrics
-The following recipes have been updated to allow any mod or dlc to work with no patching:
--Craft Patch Wool / Bulk
--Craft Cloth from other cloths / bulk
Removed unneeded patches.
dismarzero  [auteur] 20 aug om 16:34 
Yeah sure. Ill look into it