Total War: WARHAMMER II

Total War: WARHAMMER II

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(SFO Grimhammer) Celestial Hurricanum
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32.730 MB
8 lutego 2020 o 14:32
5 listopada 2021 o 1:14
Listy zmian: 6 ( zobacz )

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(SFO Grimhammer) Celestial Hurricanum

W 2 kolekcjach stworzonych przez HashutChampion
HashutChampion's TW Mods for Streaming
Przedmioty: 224
Hashut's Co-op Modlist
Przedmioty: 96
Opis
This is a Standalone Submod for SFO and ChaosRobie's Celestial Hurricanum

Credit and Attribution
All modelling and texturing is Belongs to ChaosRobie, excluding the stuff done by CA.

and thanks GW to make this stuff like this Possible
Komentarzy: 46
Castellan of sea 9 maja 2022 o 1:23 
Seems wh3 isnt quiet finished yet... how about doing some work on this mod
HashutChampion  [autor] 23 lutego 2022 o 6:50 
I wont be updating this because it is WH2 is done
Jon 29 stycznia 2022 o 10:48 
@Malikhacielo63: Yeah, I noticed that but still this needs an update like @Melanthor said. It's BUGGED.
Castellan of sea 27 stycznia 2022 o 6:06 
oh now is see this mod was the problem
Malanthor 6 stycznia 2022 o 17:38 
The thing seem somewhat bugged. It just stands there for extended periods with targets in clear line of sight. Yea archers are not perfect here either but this thing is just hillarious from time to time. Two just got 5 and 7 kills when i tested against an enemy with just chaos marauders and i had the upper ground. And they were free to fire the whole battle. <shrugs> Dont know where the problem lies though.
malikhacielo63 31 grudnia 2021 o 14:55 
@Jon
Do you have the original non-SFO Celestial Hurricanum mod and the SFO version active at the same time? I couldn't get TWWH2 to launch via KMM until I deactivated the non-SFO version. The game is launching and running fine now. The description does state that this is a standalone mod; you only need SFO, the Effects mod, and this SFO patch to get everything running.
Lobuno 31 grudnia 2021 o 11:25 
@Jon, it's working fine here. Must be a problem on your end. (KMM with 180+ mods)
Jon 19 grudnia 2021 o 21:33 
After 2 ♥♥♥♥♥♥♥ tedious hours I found the culprit. This mod is causing me freezes when I launch the game via KMM. This definitely needs updating! :steamfacepalm:
GrayWolf 29 listopada 2021 o 2:05 
Pls can you update this submod?
SFO has had an update which has made this incompatible
James Stone 6 listopada 2021 o 7:01 
YES. YEEEEEEEEEEEEEEEEES. THE HURRICANUM LIVES!