Total War: WARHAMMER II

Total War: WARHAMMER II

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(SFO Grimhammer) Celestial Hurricanum
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Tunnisteet: mod, Units
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Päivitetty
32.730 MB
8.2.2020 klo 14.32
5.11.2021 klo 1.14
6 muutosilmoitusta ( näytä )

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(SFO Grimhammer) Celestial Hurricanum

2 kokoelmassa, tekijä HashutChampion
HashutChampion's TW Mods for Streaming
224 luomusta
Hashut's Co-op Modlist
96 luomusta
Kuvaus
This is a Standalone Submod for SFO and ChaosRobie's Celestial Hurricanum

Credit and Attribution
All modelling and texturing is Belongs to ChaosRobie, excluding the stuff done by CA.

and thanks GW to make this stuff like this Possible
46 kommenttia
Castellan of sea 9.5.2022 klo 1.23 
Seems wh3 isnt quiet finished yet... how about doing some work on this mod
HashutChampion  [tekijä] 23.2.2022 klo 6.50 
I wont be updating this because it is WH2 is done
Jon 29.1.2022 klo 10.48 
@Malikhacielo63: Yeah, I noticed that but still this needs an update like @Melanthor said. It's BUGGED.
Castellan of sea 27.1.2022 klo 6.06 
oh now is see this mod was the problem
Malanthor 6.1.2022 klo 17.38 
The thing seem somewhat bugged. It just stands there for extended periods with targets in clear line of sight. Yea archers are not perfect here either but this thing is just hillarious from time to time. Two just got 5 and 7 kills when i tested against an enemy with just chaos marauders and i had the upper ground. And they were free to fire the whole battle. <shrugs> Dont know where the problem lies though.
malikhacielo63 31.12.2021 klo 14.55 
@Jon
Do you have the original non-SFO Celestial Hurricanum mod and the SFO version active at the same time? I couldn't get TWWH2 to launch via KMM until I deactivated the non-SFO version. The game is launching and running fine now. The description does state that this is a standalone mod; you only need SFO, the Effects mod, and this SFO patch to get everything running.
Lobuno 31.12.2021 klo 11.25 
@Jon, it's working fine here. Must be a problem on your end. (KMM with 180+ mods)
Jon 19.12.2021 klo 21.33 
After 2 ♥♥♥♥♥♥♥ tedious hours I found the culprit. This mod is causing me freezes when I launch the game via KMM. This definitely needs updating! :steamfacepalm:
GrayWolf 29.11.2021 klo 2.05 
Pls can you update this submod?
SFO has had an update which has made this incompatible
James Stone 6.11.2021 klo 7.01 
YES. YEEEEEEEEEEEEEEEEES. THE HURRICANUM LIVES!